Lulu Buy | My Lulu | Community | Help Log In | View Cart
0one Games
Øone's Blueprints Compendium: Volume I

Øone's Blueprints Compendium: Volume IØone's Blueprints Compendium: Volume I (book)

Print: $38.17

NOTE: PLEASE LOOK AT THE PREVIEW TO DISPLAY A MORE ACCURATE COVER IMAGE

This product features more than 65 old-fashioned blue-printed maps for using in your adventures and campaigns.
Each chapter features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
Suggestions, descriptive text and adventure hints are listed with each location as well as a suggested key for the maps. Feel free to modify and change anything you want.

More Blueprints with customization capabilities, in pdf format are available at http://www.0onegames.com

The Divine Alligator (OSRIC)

The Divine Alligator (OSRIC)The Divine Alligator (OSRIC) (book)

Print: $11.95

Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of death and decay. His chief method was infusing as many creatures as possible with dragon blood. Leaving several dozen half-dragon children in his wake, Raerciminar retreated into his distant lair and slumbered into deep sleep, waiting for his children to reach maturity by themselves and instruct them later... The Divine Alligator is a 1st edition OSRIC fantasy adventure suitable for four 7th level player characters. A ranger or druid is highly helpful, as is someone with good Charisma, plus the ability to speak Draconic. Characters of higher or lower levels can also take part in the adventure.

Deadly Ice (OSRIC)

Deadly Ice (OSRIC)Deadly Ice (OSRIC) (book)

Print: $11.98

This adventure is designed for four 4th - 5th level characters. Hired to escort a man through Frozen Orc Pass, home to the infamous Frozen Scimitar Orcs, events soon change for the adventurers into a truly frightful ordeal. This adventure features new undead creatures, as well as a challenging plot that may have several twists and turns that could develop the adventure in different directions. This well-balanced adventure may be altered for those who wish to customize parts to better match their gaming style. The adventure features ten fully detailed supporting characters and villains, as well as thoroughly detailed dungeon to encounter the hideous new monsters.

This module includes:

- Players handouts
- The Fang, a beautifully detailed dwarven inn.
- Three new magical items.
- Fully detailed NPCs.
- Five new monsters.
- Detachable maps and handouts.

The Minotaur (OSRIC)

The Minotaur (OSRIC)The Minotaur (OSRIC) (book)

Print: $11.05

Life is sometimes unfair. Now, at the moment you are attaining your nomination into the elite paladins of the Holy Order of St. Carminius, your stepfather requests your help. Life can be unfair, but as a paladin, you have a single duty: help the poor and suffering people; and if those people are close to be family... well, you can’t refuse.

The nomination can wait.



The Minotaur is a double adventure, as a one-on-one adventure which features a bold adventure for a 6th level paladin, this adventure is a dungeon crawl, which does not spare role playing opportunities and mysteries to solve. This adventure may also be played with a standard four 3rd level characters group and can be placed with ease in any campaign world.

The Andwan Legacy (OSRIC)

The Andwan Legacy (OSRIC)The Andwan Legacy (OSRIC) (book)

Print: $10.78

“The doors of the inn open and two enormous orcs enter, scrutinizing everybody grimly. One of them makes a sign to the entrance, then a beautiful woman in a figure-hugging silk dress enters the tavern. Her face is almost completely hidden behind a black shroud, her walk is cat-like and she attracts the men’s gazes. She approaches the portly innkeeper and talks to him briefly, then he points towards the characters. The woman sits down at a reserved table behind a screen. Straight away, one of the grim orclins approaches you and says in a perfect human dialect: “Begging your pardon sir, my lady wishes to speak with you, would you be so kind as to follow me to her table?”

This is a generic adventure set in a small town. It can be inserted easily into any world. The adventure is designed for a party of four to five adventurers of levels 4-5, but it can be scaled easily by modifying the number of creatures.

The Great City: Backdrops

The Great City: BackdropsThe Great City: Backdrops (book)

Print: $16.93

This compilation contains the five original Great City Blueprints Backdrops pieces, with shiny new Pathfinder stat-blocks, and a streamlined, simplified format. The backdrops were revised by Tim Hitchcock to match the rules presented in The Great City Player’s Guide. Each backdrop gives a full description of one location of the Great City, with NPCs, detailed maps, and illustrations. This product is a perfect tool for a GM wanting to use an urban location as an adventure place. This book contains: • The Headquarters: the base of military ops in the Great City, set in the Army Ward • The Golden Eel: a famed inn in the Dock Ward • The Tower of Janazar: the rotating tower of the mighty wizard Janazar, in the Residence Ward • Temple of the Silver Lady: the base of the moon cult, in the Temple Ward • The Curiosity Shop: one of the starngest shops in the Great City, Trades Ward

The Great City: Player's Guide

The Great City: Player's GuideThe Great City: Player's Guide (book)

Hardcover Print: $29.95

The sourcebook contains new races, residences in the Great City, taxation, religion, azindralean tongs, organizations, new core classes, new prestige classes, professions, feats, spells, Great City specific equipment, gaslight technology, weather and climate, calendar and days of the week, constellations and Auspicious signs and more. The Great City is rife with excitement, intrigue and adventure; dare your characters make it their home?

The Sundered Legion

The Sundered LegionThe Sundered Legion (book)

Print: $12.45

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting. Arc adventures can be played individually or linked with others in the series to create a complete campaign.
 The Sundered Legion serves as the Series’ stunning conclusion and is written by Liz Courts and Brendan Victorson. This is an urban adventure most suitable for 14th-16th level characters.


The Usurpers

The UsurpersThe Usurpers (book)

Print: $12.85

The Usurpers is the fifth adventure of the The Road to Revolution Campaign Arc, written by Tim Hitchcock.

“Thus it happens in matters of state; for knowing afar off (which it is only given a prudent man to do) the evils that are brewing, they are easily cured. But when, for want of such knowledge, they are allowed to grow so that everyone can recognize them, there is no longer any remedy to be found.”

Niccolo Machiavelli (1469-1527)

The Great City’s most ambitious factions have struck a tenuous alliance to seize Castle Atregan and wrest power away from its current lord, Erasmus VI. The PCs are caught in the middle of the golpe and can decide the fate of the Great City.

This massive 64 pages adventure will take you to explore Castle Atregan, in the Castle Ward of the Great City.

The Usurpers is an urban adventure most suitable for 11th-13th level characters.

Puncture the Blackened Vein

Puncture the Blackened VeinPuncture the Blackened Vein (book)

Print: $12.95

Schemers will scheme and killers will kill But sayeth the Zaelites, bind them she will! Kindrogga Zael, the Mistress of Slaughter Pain is her son and cold be her daughter!” – Mad Zaelite in the Square of the Eleven Prayers. More than the Temple Ward is at stake when a clan of Kortezian zealots and their generations-old scheme to fulfill a divine prophecy threatens to unleash an ancient evil. Puncture the Blackened Vein is the fourth adventure of the series, written by Lou Agresta and Rone Barton. This massive 70 pages adventure will take you through the Temple Ward of the Great City. You can play this adventure alone or as part of the Road to Revolution campaign arc. Puncture the Blackened Vein is a high-level urban adventure appropriate for four characters of 8th – 10th level..

Earth Unleashed (OSRIC)

Earth Unleashed (OSRIC)Earth Unleashed (OSRIC) (book)

Print: $11.82

A woman who’s wearing hide armor and carries a long staff, stands in the center of the square. She has long brown hair, bright blue eyes, and the tan of someone who spends most of her time outside. She speaks with a loud voice: “Earth and rocks rained down on Wodfeld! The earth trembled! Mother Nature gave us a sign; a warning! She wants us to leave, leave the forest so she can heal it! Twice her warnings came. Who knows what happens the next time? Will Mother Nature warn us again or will Wodfeld be destroyed by her boundless power? Do not wait to find out! Leave while you still can!” Earth Unleashed is an OSRIC adventure intended for a party of four or five 7th-level adventurers. The adventure can easily be adjusted to suit weaker or stronger parties. Best if the party has at least a ranger or a druid.

Tides of Blood

Tides of BloodTides of Blood (book)

Print: $12.19

The calm waters of the vast sheltered harbor of the Great City’s Docks Ward have long been a clarion call for sailors, merchants, whores and adventures. Here names are made, crusades are launched, and fickle fortunes are raised amidst filth and squalor. With the fights clubs shut down, many fear that the violence that was once contained shall soon spills into the streets. It is said that whomever shall control the docks of the Great City shall control the ocean of coin that laps up against its shore – and that surely is a prize worth fighting for. Tides of Blood is the third adventure of the series, written by Adam Daigle, Tim Hitchcock and Greg Oppedisano. This 42 pages adventure will take you through the Dock Ward of the Great City. You can play this adventure alone or as part of the Road to Revolution campaign arc. Tides of Blood is a mid-level urban adventure appropriate for four characters of 7th – 9th level..

The bloody Fix

The bloody FixThe bloody Fix (book)

Print: $12.75

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Bloody Fix is the second adventure of the series, written by Louis Agresta and Rone Barton. The infamous fight clubs flourish, embraced by angry Azindraleans and Kortezians, alike, but when Kortezian officers die, tensions flare hot. The fires of revolution threaten: will you douse the flames or fan them higher? The Bloody Fix is an urban adventure suitable for a group of 3rd level characters. By the end of the adventure the characters should gain two or three levels.

The Road to Revolution: The Skullcrackers

The Road to Revolution: The SkullcrackersThe Road to Revolution: The Skullcrackers (book)

Print: $12.75

Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. This is the first module of the Arc, an adventure for 4-5 characters of level 1-3. The characters start by investigating on a mysterious murder and begin to uncover an obscure plot...

Urban Adventures: A Pound of Flesh

Urban Adventures: A Pound of FleshUrban Adventures: A Pound of Flesh (book)

Print: $12.53

The Great City remains an ever-growing conurbation whose opulent aristocracy is fueled by the influx of international, free-market trade. Dreams of wealth draw transients to the city like avaricious vultures to the flesh of a fallen calf, but the free-market is only one of the many ways to get rich in the Great City. A Pound of Flesh is a d20 adventure designed for use with the world’s most popular fantasy role-playing game. A low-level urban adventure, A Pound of Flesh is designed to introduce players to 0one Games Great City Campaign Setting and is most appropriate for a group of four 3rd-level characters.

The Great City - Campaign Setting

The Great City - Campaign SettingThe Great City - Campaign Setting (book)

Hardcover Print: $30.39

Based on their acclaimed Blueprints Series, 0one Games introduces an ambitious and detailed look at the locations behind the maps. This sourcebook portrays a struggling mercantile colony ruled by the incompetent son of a brutal emperor. A city whose earliest citizens proudly trace their history back for thousands of years, but now struggle against social and political oppression; a city where a brooding underbelly of resistance fighters, and crime syndicates, and a proud but disillusioned military all wait for their lord to fail. It is a city where night cloaks the deviant works of social outcasts, mad alchemists, and corpse robbers. The Great City is rife with excitement, intrigue and adventure; dare your characters make it their home? This book contains the detailed description of the six wards of the Great City, including most relevant NPCs, adventure locations, encounters and more A separate chapter with 3.5 statblocks for each NPC complete the book.

Blood Runs Cold (OSRIC)

Blood Runs Cold (OSRIC)Blood Runs Cold (OSRIC) (book)

Print: $11.73

Blood Runs Cold is an OSRIC, old-school adventure for four to six characters of 10th-12th level. Blood Runs Cold features five new monsters, players handouts and gorgeous maps.This adventure is penned by Chad MacPhee and Greg Oppedisano, authors of "The Jackal's Redemption" appeared on Dungeon™ #95. Many generations ago the land that is now the Blackened Fen was actually the thriving and warlike city-state of Shyyth. Populated by a race of evil humans knows as Annelids, Shyyth was a religious center of dark renown where the Annelids held sacrifice to their vile god Hirudinea. The Annelids worshipped the Drinker of Life, Lord of Slime and Leeches. They tattooed their bodies in leech-like patterns of mud brown and deep ochre and drank the blood of their enemies. As penance their priests would attach leeches to the exposed parts of their bodies, always feeding their essence to the Drinker in return for His granted powers.