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WotBS Campaign Maps
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Each adventure in the
War of the Burning Sky campaign
saga comes loaded with beautiful maps and battlemaps by ENnie
award-winning cartographer Sean MacDonald.

Click to enlarge the Regional Map!

Click
to enlarge the Gate Pass map!

Click
to enlarge the Poison Apple Pub battlemap - one of many battlemaps in
the saga!
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Welcome to EN Publishing's storefront. The products below are the print
versions of our bestselling products - you will find our PDF selection
at our RPGNow
storefront. For more information on the War of the
Burning Sky Campaign Saga, please visit the official
web page. Keep checking back as more titles are added! For
more information and latest news from EN Publishing, please visit our website
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Print: $30.10 Download: $6.99 The third advanture in the 4E adaption of the critically acclaimed twelve-part D&D campaign saga!
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Print: $26.99 Download: $6.99 The second adventure in the 4E version of the critically acclaimed War of the Burning Sky campaign saga!
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Print: $22.90 Download: $6.99 The 4E version of the critically acclaimed war of the Burning Sky Campaign Saga launches with The Scouring of Gate Pass!
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Hardcover Print: $49.99 The massive War of the Burning Sky hardcover BLACK AND WHITE compiled edition for D&D 3.5. All in a massive, black-and-white hardback book - bigger and better than any that have come before it, this is the ultimate in D&D campaigns!
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Print: $11.99 Download: FREE This guide contains a narrative prologue, a complete campaign outline and overview, a campaign timeline, suggestions for abridged or variant campaigns and sidequest hooks, an introduction to the power groups of the saga, a new monster type (the Trillith), magic and equipment, and more.
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Print: $9.99 Download: FREE This 20-page Player's Guide contains information for players about to embark on the 4E version of the War of the Burning Sky campaign saga. The guide contains a brief history of the Lands, a more detailed look at the starting city of Gate Pass, an overview of the various nations and factions within the campaign saga and new rules material including character races and backgrounds, class variants, feats, powers, rituals, equipment, and magic items.
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Download: $64.99 Hardcover Print: $159.60 The massive War of the Burning Sky hardcover compiled edition for D&D 3.5. All in a massive, beautiful, full colour, hardback book - bigger and better than any that have come before it, this is the ultimate in D&D campaigns!
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Print: $14.49 BLACK & WHITE VERSION! In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska.
Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska crafts dark sorcery which will bind the world to eternal war.
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Print: $31.31 FULL COLOR VERSION! In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska. Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska crafts dark sorcery which will bind the world to eternal war.
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Hardcover Print: $32.99 The entire METAMORPHOSIS trilogy of novels in one massive 555-page hardcover book, including an appendix crammed full of D&D game stats.
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Print: $14.21 As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack!
Certain of his own invincibility, the wind-powered archmage Pilus seeks to destroy his old rivals, the mages of Lyceum Academy. Another storm rolls across Seaquen, but this tempest bears an army amid its thunder. As the town quakes under the dire gaze of the Tempest, the heroes and their allies must band together in a desperate defence.
Can the heroes save Seaquen from this new threat and survive the Eye of the Tempest?
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Print: $22.41 FULL COLOR VERSION! As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack!
Certain of his own invincibility, the wind-powered archmage Pilus seeks to destroy his old rivals, the mages of Lyceum Academy. Another storm rolls across Seaquen, but this tempest bears an army amid its thunder. As the town quakes under the dire gaze of the Tempest, the heroes and their allies must band together in a desperate defence.
Can the heroes save Seaquen from this new threat and survive the Eye of the Tempest?
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Print: $14.95 The final novel in the METAMORPHOSIS trilogy! Now in command of a massive daemonic army, Yaghur Hod invades the Abyss and seeks to reclaim the portion of his power still trapped within the sentient sword, Fiendbleeder. But the mighty daemon's allies include more than the teeming multitudes of Hades and Gehenna - he has awakened an ancient and terrible evil from an eons-long sleep, promising the souls of all who stand against him to the eldritch horror. As Yaghur Hod battles his way through the realms of Abyssal lords foolish enough to oppose him, Hazergal and a motley alliance of archfiends race to gather an army of their own. In the face of this dire threat, the former archmage must hold together a tumultuous alliance of fiends, while struggling to retain his humanity in an ever-changing demonic body.
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Print: $22.96 A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks.
Grappling for Beginners: How to Strike, Hold & Throw, Advanced Grappling for Beginers: How to Master Your Chi (originally called Grappling for Advanced Students, arnage for Beginners: How to Fight with Flair, and Drinking for Beginners: How to Survive Dwarf Spirits.
Try these rules today! Once your character swings across the room on a nearby curtain, throwing himself headlong into the fray, you'll never go back!
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Print: $14.21 With news arriving that Leska is preparing her dire superweapon, and that Pilus' airship is aimed for Seaquen, the heroes need to reactivate the Torch so that they can respond to both threats.
Their mission takes them deep underground, to the lair of the Mother of Dreams, source of the trillith, whose power created the Torch of the Burning Sky and who (they hope) can fix it.
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Print: $21.46 The second novel in the METAMORPHOSIS trilogy! The DELUXE EDITION - large size, full stats and game info for characters, critters, places and items, and beautiful artwork.
Dark forces gather…
Now a powerful demon in his own right, the former archmage Hazergal Redfist has become immersed in the brutal politics of the Abyss. With each fiendish transformation wrought upon his body, he gains more power, yet loses another vital piece of his humanity. Allied with the rogue devil Gemnez and an infamous abyssal ruler, Hazergal continues to unlock the mystery of his destiny and harness the awesome power slumbering within him.
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Print: $11.96 The second novel in the METAMORPHOSIS trilogy!
Dark forces gather…
Now a powerful demon in his own right, the former archmage Hazergal Redfist has become immersed in the brutal politics of the Abyss. With each fiendish transformation wrought upon his body, he gains more power, yet loses another vital piece of his humanity. Allied with the rogue devil Gemnez and an infamous abyssal ruler, Hazergal continues to unlock the mystery of his destiny and harness the awesome power slumbering within him.
But now an ancient evil has been released from an eons-long imprisonment, and the lower planes are threatened with a power of godlike proportions. The battle lines are drawn, and Hazergal, along with a number of unlikely allies, must thwart the machination of an enemy as old as the multiverse itself.
As the threat of a plane-spanning war looms, a specter from Hazergal’s past appears, and he must choose between his thirst for vengeance and the familiar trappings of the life he left behind.
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Print: $12.16 The world is a dangerous place, and nowhere is it more dangerous than in the big city. Heroes and villains of all types and powers drop in on unsuspecting towns and turn the place upside down. The average peasant can only dream of the spells, powers and weapons in an adventurer’s arsenal. The real problem is when those dreams turn into nightmares and powerful beings use their abilities against the city. That’s where the Blackcloak Watch comes in to play.
This fully detailed power group is built from top to bottom, complete with NPC stats, new prestige classes, new feats, new spells, and a mini-adventure complete with player map
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Print: $14.38 War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horros strain to pass through to the world of flesh, and though victory in Gate Pass is near, the heroes will find their desires turned to nightmares in the Festival of Dreams.
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Print: $14.36 As war rages on multiple fronts, the heroes call upon their allies for a strike against a secret, frozen fortress that defends the Scourge.
Deep in the heart of northern Ragesia, the Scourge is Supreme Inquisitor Leska's greatest weapon: a device powered by the suffering of thousands of prisoners which, if completed, could annihilate a city from across the world.
The heroes must assault this fortress deep in enemy territory, but can they destroy the doomsday weapon before they fall victim to a wintry song of agony?
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Print: $14.39 The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky.
Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient psionic temple, where they face shadows of their past in a physical and mental trial that could alter their very beings.
Can the heroes locate the Torch of the Burning Sky, and do they have what it takes to undergo the Trial of Echoed Souls?
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Print: $13.32 In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain.
Their destination lies within an endless firestorm, the result of a peculiar rupture in the fabric of the planes. While the castle surely holds clues to the fate of the emperor and his Torch, the heroes will have to contend with the undead, fiends, rival treasure hunters, and the survivors of Coaltongue's army to learn them.
Might the Torch itself lie in Castle Korstull? What happened to Emperor Coaltongue, and what strange magic brought forth the tears of the Burning Sky?
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Print: $21.54 The DELUXE EDITION - large size, full stats and game info for characters, critters, places and items, and beautiful artwork.
Death is only the beginning… The wicked archmage Hazergal Redfist is dead, slain by the traitorous hand of his closest friend and confidant. The world rejoices as the tyrant mage’s empire comes crumbling down, ending two centuries of brutal tyranny and war. But fate has only begun to weave the twisted skein of Hazergal’s destiny, and as the light and warmth of life slip away, the former archmage finds himself on the bleak, demon-haunted planes of the Abyss, his soul condemned for all eternity.
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Print: $11.18 When a minor smuggler miscast a teleportation spell, he found the key to grreater fortune in the Crawlspace, a small pocket dimension full of maze-like tunnels that sprung from a central courtyard. As he explored this strange new dark and dusty reality, he discovered that at the end of each tunnel was a plane-jumping portal that opened up to a new secret location on his home world.
Realizing what he had found, the smuggler began recruiting members for a whole new thieves' guild - one protected from every law, one hidden from every guardsman, one unconstrained by any border - because it was in a different dimension. With that, The Labyrinth was born.
Will you stop it? Will you join it? It's up to you: choose a side!
This fully detailed power group is bult from top to bottom, complete with NPC stats, prestige classes, feats, new spells, maps and a mini-adventure.
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Print: $14.96 Death is only the beginning…
The wicked archmage Hazergal Redfist is dead, slain by the traitorous hand of his closest friend and confidant. The world rejoices as the tyrant mage’s empire comes crumbling down, ending two centuries of brutal tyranny and war. But fate has only begun to weave the twisted skein of Hazergal’s destiny, and as the light and warmth of life slip away, the former archmage finds himself on the bleak, demon-haunted planes of the Abyss, his soul condemned for all eternity.
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Print: $14.26 As the war spreads to new nations, the heroes set out for The Monastery of Two Winds, whose leaders - two enigmatic brothers - can guide the way to retrieving the lost Torch of the Burning Sky, which will tip the balance of power.
But two enemies threaten the order. From without, remnants of the army of Emperor Coaltongue besiege the mountain monastery. From within, one of the order's own is kidnapping innocents for cruel biomantic experiments.
Great danger and precious revelations await the heroes in their mission to The Monastery of Two Winds.
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Print: $14.48 The fourth adventure in the War of the Burning Sky Campaign saga features large scale battles, mystery, and political intrigue! While Seaquen recovers from an unnatural natural disaster, the heroes undertake a quest to find allies in the nearby nation of Dassen before the Ragesian army arrives. But the heroes discover strange tidings surrounding Dassen's King Steppengard. What afflicts the King, and is Duke Gallo truly conspiring against him? Seaquen's survival depends on unravelling the mystery. What kind of feast can the heroes expect when they sit down to the mad king's banquet?
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Print: $37.36 Caine was the first to kill. There are new blood who follow his ways. They kill. Some for pleasure, some out of hate, some jealousy... and many do it for gold. The red gold of blood.
The Assassin's Sourcebook. Dark tales of killers for hire. New core and prestige classes, spells, magic, equipment, variant rules for breaking someone's neck, torture, handling poison, intimidation, garroting and chokeholds; and much, much more.
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Print: $12.46 Freed from the flames of Innenotdar, the heroes reach the small seaside village of Seaquen and the magical academy, Lyceum. But Seaquen is no safe haven: there are spies, refugees, and a fleet of hostile ships to contend with, to say nothing of an oncoming hurricane which may not be entirely natural.
Welcome to the third adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath. This adventure weighs in at a mighty 100 pages - the largest adventure in the saga yet!
Can you survive long enough to learn the secrets held at Lyceum, while you struggle to save your shelter from the storm.
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Print: $22.41 A book of statblocks for Innkeepers and Farmers may not make compelling reading, but with over 80 NPC professions and 320 stat blocks, Everyone Else is a valuable resource for game masters who are short on time and need to know the seneschal's Sense Motive modifier in a jiffy.
Getting hassled by the tax collector? PLONK... level 3 Expert with all the right skills and stats for being a tax collector coming right up. Players decide to complain about the tax collector to the local constabulary? PLONK... level 5 warrior with the right skills and stats for the town guard at your service... Time to go over his head and take matters up with the prince? PLONK... first you have to work your way past the level 1 and level 7 seneschals that run the palace before you can meet... PLONK... the level 5 aristocrat (idle noble) that supposedly runs this town that the players were only supposed to be in to restock their rations...
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Print: $11.27 If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed envirnoment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar creatures to be on the Material Plane? The detail on the Blasted Realm provides this as well as an overarching storyline should you wish to use it.
Detailed descriptions and maps of the Blasted Realm, a pocket plane of chaos and evil! 24 new and unique creatures - evil demonic denizens of the Blasted Realm, spanning a wide range of Challenge Ratings!
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Print: $11.42 Rumors tell of these great death traps, where adventurers are lured or forced to compete for the entertainment of the Society of Sinister Sport, a secretive organization devoted to profiting from the injury and death of adventurers - for the rich and jaded will pay grandly for the chance to watch heroes fall.
The creators of Tournaments, Fairs, & Taverns present four devious death-traps, designed to be inserted into an existing campaign as a uniquely challenging encounter, or to be used individually as a one-night session for when you don't have a game planned. From the psychological horrors of the Dungeon of Darkest Shadow to the hellspawned hordes within the Well of Fiends, you will find many ways within to challenge your characters with these Deadly Games.
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Hardcover Print: $61.34 The Deluxe HARDCOVER version! Bigger and Better. Don't let anyone else tell you different, it's as you always suspected in your deepest fears. Size matters, and there's no denying it. That's why the peeps over at EN Publishing have upgraded and enlarged the Portable Hole Full of Beer, and are re-releasing it as Bride of Portable Hole: The Book of Neurotic Fantasy.
We've combined the contents of Ambient Inc.'s 2002 ENnie Award-winning Portable Hole Full of Beer: this product contains no alcohol with EN Publishing's 2003 sequel, Son of a Portable Hole, updated the stats, and added new content to create this daunting, Anatomically Over-Endowed book with 174 pages of hilarious content in glorious colour!
Yeah, it's expensive. But it's worth it!
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Print: $29.49 In full colour - the bestselling d20 magic system!Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world.
Elements of Magic eliminates the spell memorization and preparation system entirely, replacing it with something bold, new and flexible. This book uses a spell list and magic point system, allowing you to build spells modularly, and letting you decide what the mechanics actually mean.
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Print: $22.54 The sequel to the immensely popular Elements of Magic: Revised is here! (Note that this product is an expansion for Elements of Magic: Revised, EN Publishing's d20 magic system. Lyceian Arcana is not a stand-alone product.)
E.N. Publishing’s Elements of Magic – Revised Edition gave you a system to create any sort of spell you desired on the fly, breaking free of the traditional forms of d20 magic. In Lyceian Arcana, we present guidelines, examples, and new rules to help you turn that system of game mechanics into any sort of magical world you desire.
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Print: $11.32 Get your softback copy of the bestselling d20 PDF of all time!
A d20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these rules and plenty of new uses for old skills. This book also includes brand new d20 rules for drinking, a new system for the resolution of opposed skill and ability checks over time, a simple system for running conpetitions involving hundeds of competitors and much more.
Now your PCs can engage one another in a battle of wits, compete in an jousting tourney or a national poker competition.
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Print: $24.26 A beautiful full colour book of arcane magic! Millenia of warfare has scarred and shaped the lands of Shtar. Wars against the Lich Kings, the Elves and even Gods themselves. Wars where magic tore apart the land, and stitched it back together again.
In this d20 supplement, you will discover nearly 200 new arcane spells, plus new feats, four prestige classes and four creature templates. Perhaps you can rebuild the magics of your world...
Think a book of spells is boring? How about Power Word: Eviscerate? Or Osseus Eruptus, a 9th level spell which, if failed, RIPS the skeleton from your opponent's body, and makes it a powerful bone sword, and KEEPS YOUR OPPONENT ALIVE?
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Print: $6.58 This Player's Guide provides an introduction and companion to the War of the Burning Sky Campaign Saga from EN Publishing. Prepare for war with the mini-gazetteer and rules material in the War of the Burning Sky Player’s Guide.
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Print: $11.25 From the author of the best-selling Librum Equitis volume 1 comes a book of necromancies most foul.
Nominated for best rules supplement at the 2002 GenCon EN World RPG Awards (with honourable mention for layout and design).
"Thee Compleat Librum ov Gar'Udok's Necromantic Artes" explores the legacy of Gar'Udok, a powerful necromancer who conquered the northlands and then lost them a thousand years ago. In this tome we present a collection of new spells, creatures, creature templates, a new character race, prestige classes, feats, magic items, deities and domains all related to Gar'Udok, his friends and allies.
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Print: $11.26 Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the players and the game master.
From E.N. Publishing -- the company that brought you the NPC collection Everyone Else -- The Ironics presents twenty-six pre-generated heroes from all eleven core base classes. Each class is represented by two or more heroes, each with a different focus, presented at three stages of their advancedment - 5th, 10th, and 15th level. Rules-proofed by posters on EN World's own Rules forum, all 78 stat blocks are fully-detailed, with complete information for familiars, mounts, and animal companions.
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Print: $14.41 From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Whips, comes a product that brings the superficiality and vapidity of pop culture into the realm of heroic fantasy roleplaying.
The chainmail bikini is a classic image of heroic fantasy, but only now do we have the scientific understanding (and the rules) to explain how exactly it protects warrior women in battle. It's a secret that will revolutionize your gaming experience, and possibly get you dumped by your girlfriend.
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Print: $11.28 The dramatic beginning of the War of the Burning Sky Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut. As Gate Pass falls under attack, the heroes are tasked with delivering critical intelligence out of the city and to a distant safe haven. First, though, they must deal with agents of the invading empire, spies from other nations, avaricious bounty hunters, and deadly inquisitors. The information they carry may decide the fate of this conflict, the War of the Burning Sky.
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Print: $6.57 This Campaign Guide is designed for GMs running the War of the Burning Sky Campaign Saga. In this book, GMs will find: a detailed overview of the entire campaign saga, a timeline for the War of the Burning Sky, details on how to run adbridged campaigns dealing with only part of the saga, advice on tweaking the saga to fit into your own, or another published campaign setting, suggestions for expanding the campaign with numerous hooks for side plots and adventures, rules material covering magic items, alternate class abilities, special feats, new monsters such as the trillith, and more.
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Print: $11.79 In these pages, you will find an entirely new spellcasting tradition that converts knowledge into power via advanced technology and the laws of fantasy science instead of strange materials and arcane gestures. This book presents hundreds of devices of varying power levels, from clockwork-and-alchemy gadgets to reality-warping artifacts, as well as a 20-level base class, the technologist, which is designed to take advantage of these technological wonders.
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Print: $11.31 The second adventure in the War of the Burning Sky Campaign Saga. The journey between Gate Pass and distant Lyceum is long; along the way lies a forest that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of pernicious fey who possess a powerful weapon for the coming war. Can you traverse the fire forest?
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| War of the Burning Sky |
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War of the Burning Sky
A 12-part EN Publishing Campaign Saga
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