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X-plorers Accessory Pack

X-plorers Accessory PackX-plorers Accessory Pack (e-book)

Download: FREE

The accessory pack is a PDF resource for enhancing your X-plorers game. It contains the official character sheet and space combat chart from the X-plorers book for easy printing. Second, it contains 4 pre-generated characters for levels 1-10, when you need a character fast. Finally, you are given a referee screen with several customizable panels that allow you to choose your own art.

Download X-P_Accessory_Pack.pdfDownload for Free
X-plorers Galactic Troubleshooters #1

X-plorers Galactic Troubleshooters #1X-plorers Galactic Troubleshooters #1 (book)

Print: $10.00

Download: $5.00

Galactic Troubleshooters is designed to be a quarterly game supplement for the X-plorers RPG. It is the one stop for all official game supplementation by Grey Area Games. The premier issue #1 contains: Old School / New Rules: Advanced Combat, Corporate Report: Ra-Industries, Planetary Profile: Lithius-2, Creatures of the Reaches: Creatures of Lithius-2, finally, we present the feature of the issue, the Fate of the Amun-Re mission. The featured mission is a complete adventure designed to be played in 1-3 game sessions.

X-plorers

X-plorersX-plorers (book)

Print: $12.00

Download: $6.00

In the year 2,222 AD Earth, Venus, and Mars are united under one government, the United Corporate Nations (UCN). The UCN is a political engine composed of representatives of thousands of powerful corporations. Far beyond our solar system lies the “Reaches”, a densely packed cluster of stars, many with habitable worlds very similar to Earth. The UCN is looking for both habitable planets and those ripe for resource exploitation. Such a vast and new galaxy breeds nothing but trouble. Who better to handle such trouble but the galactic troubleshooters…X-plorers X-plorers is a “what if?” role playing game. In this case, what if the fathers of the role playing hobby were more into science fiction than fantasy when they wrote that first set of official rules back in 1974? What if that game was about humans expanding and exploring their universe, instead of delving into deep dungeons to kill monsters to earn treasure? These are the questions X-plorers attempts to answer.