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Print: $21.95 Download: $13.00 Play the game inspired by the Mahabharata and the King of Elfland’s Daughter; the Adventures of Baron Munchausen, Contes du Temps Passé and the Thousand and One Nights; the Brothers Grimm and Baba Yaga. Assume the role of fairy-tale characters--from the classic enchantments of Perrault or Fontaine, to modern tales the likes of Mirrormask to Fables, Labyrinth to Neverwhere. Your character will enjoy abilities well beyond those of the Mortals telling their stories--the only limit is your imagination.
Seven Leagues uses a simple system of character creation based on words and narration. If you have a little imagination, can write a grocery list and add to 13, you can make a character in about 5 minutes. Roll 13, Seven Leagues’ elegant action system, rewards good descriptions, not nitpicking over complex rules. Includes sample characters, Provinces, Antagonists, 3 adventures. THIS EDITION HAS B&W INTERIOR ART.
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Print: $33.95 Play the game inspired by the Mahabharata and the King of Elfland’s Daughter; the Adventures of Baron Munchausen, Contes du Temps Passé and the Thousand and One Nights; the Brothers Grimm and Baba Yaga. Assume the role of fairy-tale characters--from the classic enchantments of Perrault or Fontaine, to modern tales the likes of Mirrormask to Fables, Labyrinth to Neverwhere. Your character will enjoy abilities well beyond those of the Mortals telling their stories--the only limit is your imagination.
Seven Leagues uses a simple system of character creation based on words and narration. If you have a little imagination, can write a grocery list and add to 13, you can make a character in about 5 minutes. Roll 13, Seven Leagues’ elegant action system, rewards good descriptions, not nitpicking over complex rules. Includes sample characters, Provinces, Antagonists, 3 adventures. THIS EDITION HAS COLOR INTERIOR ART.
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Print: $29.95 It's dangerous to play with Dragons.... Does adventure mean more to you than hack & slay, dungeon crawling, and Min/Maxxing? Feel like you are drowning in a tired sea of character classes, races, spells, and rules rules rules?
What game do you dream in? Welcome to Rêve: the Dream Ouroboros— a world of high roleplaying and oneiric adventure. Rêve is a skill based roleplaying game with a revolutionary action resolution system that allows the players to play their characters, not have to juggle supplementary rule books.
Rêve features a unique dream-based magic system consisting of Four Draconic Ways: Hypnos, Oneiros, Narcos, and Thanatos; a truly deadly combat system; and 14 humanoid races and 90+ creatures. This book contains everything you need to play or run a game. Also included are 3 poetic adventures that enable you to start your Rêve gaming today!
Rêve: the Dream Ouroboros - - the dream you game in.
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Print: $15.95 Often Denis Gerfaud’s scenarios have a wry and skewed take on the classic fantasy roleplaying genre. Rather than postulate prodigious protagonists performing outrageous acts of heroism, they often involve Journeyers stumbling upon a small wrong in the Dreaming needing to be set right. Always, though, the solution is more about correctly interpreting the poetic analogies of the scenario, rather than, er, slaying a dragon so to speak.
These scenarios, some by Gerfaud, capture the mood of this game that French players have been enjoying for over two decades. Like the game’s author, they are deliberately skewed, taking as their props everyday situations and objects absurdly or surreally distorted. Vault of Dreams includes: Unicorn Dream, Chrysobelle, Nose of Hypnos, Vale of Phosneratu, Tempest in a Teacup, Sacrificial Oracle, Dread Ringers, Navigator, Dressmaker of Gothga, and Dark of the Well.
Appendices provide background on the city of Gothga, and a new creature, the bouncer.
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Print: $17.99 We are proud to present to you, the New and in-depth Role Playing Universe, Second Coming. You may be thinking this is just another tabletop RPG. Well my friend, that couldn't be further from the truth.
From the ashes of an Earth devastated by Alien attack, Mankind has risen. Some were mutated, many were killed, but the remainder, have spread across the Galactic Arm that Earth's Solar System calls home.
With thousands of possible character combinations, you and your friends will never get bored.
This is a D20 based system, meaning that all skills are based on a 20 sided dice. But the critical hit system allows you to go into battle and tear your opponents apart piece by piece.
This book is the 1st in its series, so check back with us for new expansion books coming in the near future. Buy your copy now and save $2.00 off the listed price! This is just for online shoppers
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Print: $14.99 The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres without being confined by the stereotypes of these styles of play. Afterpeak includes information on gaming in this new world, a new system of magic to integrate into your campaign, supplemental material for the MADS role playing game, and dozens of new monsters to throw at your players. Do you dare enter the World of Afterpeak?
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VoxVox (book)
Print: $34.95 Download: $14.95 Vox is a story-driven, rules-light, PDQ-based Role-Playing Game about people who hear Voices in their heads. The game is intended for use in a wide variety of settings, although the default assumption is a modern conspiracy type game. Learn more at http://rpg.vox.com
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Print: $15.95 Download: FREE Rivers and Lakes is an exciting new wuxia role-playing game. Take a warrior of legendary skill on a journey to complete a quest that may change China forever.
Rivers and Lakes uses a minimal rules system with an innovative dice mechanic to recreate the action of near-historical wuxia films.
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Print: $19.14 Download: $4.78 The legendary wizard Al-Kazzam was quite, quite mad. But every year the flying palace he left behind still plays host to the most prestigious gathering of magical minds in the world. If you can survive the murderous intent of your rivals and the catastrophes of spells surging out of control, you still have to cope with the little insanities of a palace that can change its layout overnight.
A light-hearted role-playing game based around mishaps and malice in a fantasy setting. Action resolution is handled via a simple dice-rolling system.
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Download: FREE This short compilation is Errata of all the major things in Wilds-There and Back to bring in line with 3.5. It uses the most update formats in the 3.5 edition.  Download for Free |
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Print: $52.95 A Science Fiction adventure Role Playing Game for two or more players. It uses a unique world setting of a manufactured planet that an overcrowded and over used Earth is looking to colonise. The only problem is, it's already inhabited by Humans! A strange world filled with dinosaurs, giant birds and insects The Artifact seems to have been pieced together from humanities history in a completely artifical world. The only people who know who built it arn't talking. 205 page soft cover edition with full color illustrations. Visit www.lulu.com/theartifact or www.theartifact.net for more information.
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Print: $22.95 Open Game Table aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are 47 blog posts from 32 top-quality RPG blogs, plus a Foreword written by RPG luminary Wolfgang Baur. Packed with content and over 60 illustrations by a stable of talented new artists, this book is Pure Gold. A true grass roots effort; it is a tour de force of the RPG blogging universe. Check out the Open Game Table storefront for reviews by WIRED and Bards & Sages.
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Print: $9.95 A famous painter is turned to stone - and dashed to pieces on the city streets. Who are the Night Masters, and why are they hunting the world's greatest artists? Find out in this exciting new Living Legends™ adventure by John Karnay, illustrated by Gloria Rios! Includes 1 page of full-color counters. Stop the shadowy cultist known as Malefactor before he strikes again!
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Print: $7.95 Who are the Firebrands, and who supplied them with the flame-spewing rocket suits they use to perform their dastardly crimes? In this introductory Living Legends(tm) adventure, players are superheroes on the trail of Intercrime - the major criminal organization of the Living Legends(tm) universe. The first section describes Intercrime's organizational structure, personnel, and operations. The final section is a complete adventure for a team of 4-6 beginning characters, introducing the players to Intercrime and giving them an opportunity to take out a local Intercrime base! Includes 1 page of full-color counters.
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Print: $19.95 Living Legends(tm) is the new superhero role-playing game from Jeff Dee, co-creator of the classic Villains & Vigilantes. It features point-based character creation with optional random generation, over 80 distinct powers with an extensive array of enhancement and limitation options, and fast and exciting combat. Living Legends continues the V&V world setting with a hypercharged new game system!
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Download: FREE Enjoy a brief preview of the new D12 Gaming System. Available for personal use and even for licensing to publish games using the D12 system.  Download for Free |
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Print: $39.95 Download: $20.00 Welcome to D12 Gaming. This book will give you all of the necessary tools and suggestions for playing a game that uses the D12 system. This book has been put together as a primer for the game worlds Penniless Canadian Stereotypes is releasing; but the book itself has been developed in a very general manner. This will allow you to use the D12 system for any game you play. If you enjoy the work of other fine companies but run into trouble when it comes to system, this book has suggestions and rules for creating your own material, adapting game worlds to use the D12 system and to completely personalize your playing experience.
We hope you enjoy the D12 system and always remember, games are meant to be played.
This book is the focal point for all our games and will be a required element for playing any game setting we have developed. All of our games will have their own quirks and unique elements, but they will all use the same system, D12. Now available in a download.
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Print: $12.99 Have you ever wondered who has the toughest warrior? Or if your paladin with his magic sword can survive an encounter with a hostile alien horde? Care to see how your archmage would fair against a comic book supervillian? MADS is a role playing game that can answer that question and many others. As a character conversion system MADS is designed to convert characters from any RPG into a common system so they can adventure together. MADS also includes its own character generation rules, guidelines for creating new skills and spells, and tips on how to use MADS in you gaming sessions. Best of all, your other game books do not become obsolete, as MADS is meant to supplement your favorite system, not replace it.
Got a character? Then you can play!
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Print: $5.99 ADVN101-01 To Hell and Back is a prewritten adventure for the Paradox role-playing game system. This adventure will take characters through the nine circles of Dante's Inferno as part of a "wrong turn" interdimensional adventure.
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Print: $17.95 Quicksilver is a fantasy role-playing game set in the Kingdom of Seloria, where subjugated Goblins and visiting Elves vie with the ruling humans for possession and mastery of the precious magical metal, Quicksilver! Skilled quicksilversmiths can shape and enchant it with their own psychic power. But beware! The more of it you shape, and the more power you grant it, the more likely it is to awaken - with an inimical mind of its own... Utilizing UNIgames' highly successful Pocket Universe system, this stand-alone game includes rules for six player races, 52 advantages and disadvantages, 58 skills, 10 sorcerous disciplines, quicksilver manipulation, and extensive information on the Kingdom of Seloria and its world. Written and illustrated by Jeff Dee and Talzhemir, with a fantastic cover painting by industry veteran Denis Loubet!
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Print: $14.95 Download: FREE RULZ101-01 For players & StoryTellers, the Paradox rulebook is the indispensible, comprehensive source for all the rules and information needed to create a rich gaming experience. This book contains the comprehensive rules to the game system, historical maps as well as a complete fantasy setting.
Paradox includes complete rules for time and interdimensional travel along with characters, maps and equipment for all scenarios. Any historical time period can be used, and a vivid fantasy world setting is provided to get you started creating alternate dimensions.
•rules for time and interdimensional travel
•create characters from 5 classes and 12 subclasses
•character information from levels 1-20
•maps
•fantasy setting, including maps, history, cultures and creatures
•accomodates modern, future, medieval, western, GrecoRoman, military, fantasy and other genres without having to reroll characters or end a campaign
•prewritten adventures that can be modified for a variety of character levels
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Download: FREE Hardcover Print: $24.95 RULZ101-01 For players & StoryTellers, the Paradox rulebook is the indispensible, comprehensive source for all the rules and information needed to create a rich gaming experience. This book contains the comprehensive rules to the game system, historical maps as well as a complete fantasy setting. Paradox includes complete rules for time and interdimensional travel along with characters, maps and equipment for all scenarios. Any historical time period can be used, and a vivid fantasy world setting is provided to get you started creating alternate dimensions. •rules for time and interdimensional travel •create characters from 5 classes and 12 subclasses •character information from levels 1-20 •maps •fantasy setting, including maps, history, cultures and creatures •accomodates modern, future, medieval, western, GrecoRoman, military, fantasy and other genres without having to reroll characters or end a campaign •prewritten adventures that can be modified for a variety of character levels
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Print: $23.56 Download: $11.16 Quest of Conquerors is an alternative to ever more expensive fantasy role-playing games. QOC delivers a classic, golden days feel with cutting edge mechanics created and tested by big names in gaming!
Finally its all in one book, streamlined to be compact and all updates and new future editions are mailed to you free!
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Print: $13.85 Download: FREE Juego Narrativo de horror y muerte en la pérfida ciudad de Iron City. Basado en las historias pulp de los años 20-30 y en el cine negro.
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Download: FREE A free sample roleplaying game available to all to get you started playing legend lore.  Download for Free |
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Print: $11.86 Easy to use character record sheets complete with formulas for calculating character abilities based on attribute die rolls. Also contains vehicle record sheets to aid recording the condition, capabilities, and battle damage of vehicles used in APOCalypse 2500 TM.
RPG Percentile System Computable
Easier and cheaper than printing your own!
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Print: $21.96 APOCalypse 2500 RPG
This pen and dice Sci-fi Fantasy RPG is set in a 26th century world where magic has returned to human kind’s high tech future. Humanity now shares the newly reformed continent of Neo Pangaea with mythical creatures, strange supernatural phenomena and sub-races of human mutant. Normal humans are still the majority species but just barely. The great nations of man laid waste by the cataclysm and a century of war have been replaced by thousands of feudal fiefdoms and small city states. The 26th century earth is now a scattering of futuristic walled cities, primitive villages and outlaw strongholds isolated by a wild country side teaming with strange beasts and deadly hazards. Interspersed are hundreds of arcane settlements from dwarf mines to elf villages and many other strange places some only barely exist in our space-time. In the world of APOCalypse 2500 nearly anything is possible from adventures into unknown catacombs and strange lands to space and time travel.
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Print: $15.65 This is the same book as The Artifact RPG, but it is black and white instead of full color.
A Science Fiction adventure Role Playing Game for two or more players. It uses a unique world setting of a manufactured planet that an overcrowded and over used Earth is looking to colonise. The only problem is, it's already inhabited by Humans! A strange world filled with dinosaurs, giant birds and insects The Artifact seems to have been pieced together from humanities history in a completely artifical world. The only people who know who built it arn't talking. 205 page soft cover edition with full color illustrations. Visit www.lulu.com/theartifact or www.theartifact.net for more information.
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Download: $5.00 Swim raging rivers as they flow over 400-ft waterfalls, scuttle down shifting sand dunes threatening to collapse any moment, discover a wall so thick that not even magic can penetrate its barriers.
PDF contains- new terrain characteristics, new races, old and new skills, feats appropriate to the setting, new armor and equipment, range fire variants, a variant grappling system, variant special attacks, new animal traits and care for mounts, new diseases and recovery system, plants and their uses, finding natural shelters, finding water, evasion, loss of sleep affects, sleeping on guard, abrasion damage, new town generators such as faerie glen and treetop village, a semi developed treetop town statted with major figures, new prestige classes complete with background organizations to entice players or gamemasters alike and a host of new monsters and spells all designed from the ground up making this a soucebook worth its keep and so much more. 21.6 mb, PDF format, 234 pages including a back cover.
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Download: $8.99 PDF version of the MADS Character Conversion System and Role Playing Game. Formatted in landscape for easy reading on a computer screen.
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Afterpeak-pdfAfterpeak-pdf (multimedia download)
Download: $10.99 PDF version of the Afterpeak Systemless Setting. Formatted in landscape for easier reading on a computer screen with bookmarks.
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Print: $11.16 Download: FREE This is a game of cryptic and supernatural horror.
This is a game that gave its author nightmares.
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Print: $15.16 The Dwarf kingdom of Gylden Kongerike is the southernmost region of the fortress mountains and is considered the gateway to the many lands beyond. Unlike the dwarves you know the ones here at the Golden Kingdom have built an above ground village and trading center inhabited by many arcane, dwarf, and humans side by side in a setting reminiscent of a medieval town studded with seeming anachronistic technology. Game Masters this is an excellent quest all on its own with its dangerous labyrinths, adventures into fairy infested forests, dangerous mountain passes, and a lively town setting. Or it can be used as a resting place or starting spot for a much broader campaign as the village of Gylden Kongerike has every resource player characters might need to begin a new adventure. This little dwarf village is a great place for new characters to “cut their teeth” and gain a little treasure in the process. This adventure supplement is RPG Percentile System compatible
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