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Print: $10.00 The purpose of this document is to expand the basic idea of the thief as presented in the OSRIC™ basic rules. This is not an official rules expansion though this
document was written specifically for use with the OSRIC™ rules. With a little work, it can also be used with other sword and sorcery type games popular in the 1970s and 1980s. The enterprising GM may use this material as written, in whole or in part, or simply use this material as inspiration for his or her own unique
interpretation of the thief class.
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Print: $6.69 A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by “Witch’s Hill,” when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which normally never leaves her side, is nowhere to be seen.
You and your companions volunteer to look into the matter. The powers-that-be in the village agree to let you and your party investigate the incident. Indeed, they almost seem relieved to do so...
This dungeon crawl is designed for 4-6 player characters of 1st level. It includes six pre-generated characters, a brand new monster and a classic monster converted to Labyrinth Lord.TM
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Download: $5.00 Arion Games brings you this bonus pack for Kids, Castles and Caves. It is full of visual goodies. In this great value set can be found 21 hero paper miniatures, 20 monster paper miniatures, 15 A4/Letter battlemats and 10 pages of illustrations for use as handouts. All in full glorious colour, nd easy to use, this set will make an instant impression on any young gamer.
The full colour miniatures are supplied in two formats and can be assembled as flat, A-frame or triagonal miniatures depending on personal choice. The images are all high-quality computer generated figures and bring an extra level of realism to the gaming table.
This set is also provided as a Powerpoint version, to assist the easy creation of custom pages.
PLUS: All monsters presented as large images for use as handouts.
10 page miniature pdf (9 pages of figures)
10 page illustration pdf
Kids, Castles & Caves can be found here:
http://www.lulu.com/content/4596275
16 Battlemat JPG files
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Print: $12.00 Dad! Mom! Play that dragon with ME!"
How many gamers have heard this from their children? Your kids see all your gaming material and are fascinated. They want to play too!
Kids,Castles & Caves is designed to provide gamers with an easy and quick way to role play with their children. In only a few minutes of preparation or even on the fly, you and the kids are having fun! Included are the Rules for playing, the Heroes you can play, the Monsters you can fight and the Magical Treasure you can find! Also included are three sample adventuring maps: A set of Caves, a Tower and a Dungeon.
Be sure to pick up Arion Games' bonus pack with 21 hero paper miniatures, 20 monster paper miniatures, 15 battlemats and 10 pages of illustrations for use as handouts! It's here:
http://www.lulu.com/content/4603641
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Print: $10.00 Several centuries past, a shadowy sect sought to enslave the world in the name of their dark lord, Baalzebul, one of the arch devils of Hell. They carved out a massive subterranean temple. The clerics of Tyr were eventually able to raid the temple before their ambitions could be fully realized. Cut to the present: A company of clerics calling themselves the Order of the Black Lotus have journeyed to the evil fane with the intent of reviving the forgotten cult of Baalzebul. It is up to you to see that they don't fully unite with the undead servants of Baalzebul, unleashing the arch devil's horde upon an unsuspecting world.
This product is designed for 4-6 player characters of levels 13-15, and contains a detailed key and maps to the sprawling three level underground Temple of Baalzebul. Also includes a new spell, a new monster, and rules for the worship of the arch devil Baalzebul.
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Download: $3.50 An adventure module for Supplement V: CARCOSA!
Written by Cameron Dubeers with art by Andy Taylor.
This module is designed for 6-8 Characters of Levels 4-6.
THERE'S NO PLACE THEY AREN'T A LITTLE BIT PURPLE!
South of the Thaggasoth Peaks lies the mining town of Jaftgong. It is a rough place to spend time, a mining town with slaves and freemen alike toiling to extract rubies from inside the mountains.
You and your team of adventurers like this place, there is no itch that cannot be scratched in this thriving community that is growing too fast for its own good. Your purses have emptied and your lusts are sated-for the moment. Now the time has come to make some gold and maybe bust a few heads in the process, and you have begun looking for work.
A purple woman has been frequenting the roughest tavern in town, looking for a group of men and women who know how to use a sword. Oh, yeah. There is just one thing you ought to know about her ...
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Download: $6.99 “The People of the Pit” is an excited adventure module for 4-6 player characters of levels 5-7 and has been designed for OSRIC(TM), but is easily compatible with the Advanced Edition rpgs. The module was written by Alphonso Warden and features art by John Bignham.
“People of the Pit” was designed to be run with a minimum of preparation, and can be integrated into the Game Master’s home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix. It contains 41 pages of text, 12 pieces of original art, 4 new monsters and 5 pages of maps.
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Download: $0.75 “Gnomes are the plucky smaller cousins of dwarves. They are noticeably different in several physical aspects, as well as demeanor. Gnomes have friendly, curious eyes, and large, sensitive noses, which are a point of pride; the larger the nose, the greater the prestige. They wear long beards and mustaches, and decorate themselves with fine jewels, as well as many small pockets filled with toys and contraptions. They also enjoy illusion magic and chicanery, using it to entertain and protect themselves...”
This short pdf has been created to allow gamers to play a Gnome character from 1st to 9th level in Labyrinth Lord(TM) and other Basic Edition rpgs. Included is a description of the race class, some suggestions for their proficiency with contraptions / mechanical devices as well as their use of Illusionary Magic (including a suggested spell list by spell level).
Now you can play a Gnome!
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Print: $12.00 This fantastic module is written by Alphonso Warden and features art by John Bignham.
It includes 41 pages of text, 12 pieces of original art, 4 new monsters and 4 pages of maps.
It is designed to be run with a minimum of preparation, and can be integrated into the Game Master’s home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix.
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Download: $1.25 This 5 page pdf has been created to allow gamers to play Cavalier or Paladin characters in Original Edition RPGs. A 0-Level sub-class called, “Squire” is included so that characters of a lower station can work their way up into becoming full-fledged cavaliers.
Included are descriptions of each class, a sample Code of Chivalry, a House Rule for playing Paladins as a sub-class of Cavaliers, along with Experience Level, Attack and Saving Throw charts.
For lord and god! For honor and glory!
Now you can play a knight in shinning armor!
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Download: FREE Epées & Sorcellerie est un jeu de rôle inspiré des
règles et de l’ambiance du premier jeu de rôle
publié par Dave Arneson & Gary Gygax en 1974,
jamais éditées en Français. Il peut s’employer
comme un retour aux sources du jeu de rôle, mais
a été conçu de façon à permettre de jouer dans
n’importe quel univers Sword& Sorcery.  Download for Free |
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Print: $10.00 «Epées & Sorcellerie est un jeu de rôle inspiré des
règles et de l’ambiance du premier jeu de rôle
publié par Dave Arneson & Gary Gygax en 1974,
jamais éditées en Français. Il peut s’employer
comme un retour aux sources du jeu de rôle, mais
a été conçu de façon à permettre de jouer dans
n’importe quel univers Sword& Sorcery.»
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Download: $0.75 In this Issue of Delving Deeper you will find three different Skill Systems to use in you Labyrinth LordTM and other Basic Edition rpgs. The systems have been designed using existing mechanics so that they will fit seamlessly into your current gaming, offering the least interference and most potential gain, without disrupting the feel.
Each of the Skill Systems (d6 Skills, Attribute Skills and Percentage Skills) utilize the same set diverse but broad set of Skills (Open, Movement, Athletics, Sleight of Hand, Concentration, Lore, Arcana, Nature, Detection, Streetwise and Persuade). However, Labyrinth Lord's can easily add to or take away from this list, adapting it to their own needs. Each of the three Skill Systems are briefly detailed and include sections focusing on Skill Ranks, Using Skills and the Advantages and Disadvantages of each Skill System.
If you have been looking for a different method of resolving attempted PC actions, you've found it!
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Download: $0.75 Rangers are a sub-class of the fighter. They are masters of the outdoors, patrolling and protecting large stretches of wilderness from evil humanoids and monsters. Rangers often take on the role of spy, scout and the first line of defense for more civilized and settled areas. They are well-versed in combat and survival in wilderness settings..."
Inside you will find TWO optional Ranger classes for Labyrinth Lord and other Basic Edition Fantasy games. It includes descriptions of abilities like Tracking,Move Silently, Direction Sense, Wilderness Survival, Hide and Listen. In addition, one version of Ranger includes Damage Bonus against humanoids and the other version expands the Rangers skills. This product is formatted so that it can printed out and placed in a folder or a rule book for easy access during game play.
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Download: $0.75 Monastic humans who hone their bodies through rigid discipline and devotion to the Martial arts, monks are mystics who devote their lives to mastery of mind and body. Self-denial, poverty, meditation and unarmed combat are used as tools to achieve enlightenment. They journey into the world with the goal of personal growth and a spiritual understanding of human nature. They often join with adventurers, as these special people expose them to a wide range of experiences, and give them ample opportunity to grow, learn, and hone their abilities. Being an adventurer also allows a monk to help the needy and his order through the wealth he will have access to; few monastics will donate wealth as readily as an adventuring monk. The monk is a Martial arts expert and seeker of enlightenment who travels the world to learn more about himself and to perfect his self-discipline.
Are you prepared to walk the path of the mystic?
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Download: $0.75 In many ways, the bard can be seen as an ideal adventurer – a little like a fighter, magic-user, historian and sage - but a master of none. Above all, bards are artists and entertainers. Some memorize and recite ancient tales of glory and defeat. Some are proficient thespians who act out folk tales and morality plays. Others become master musicians or singers...
Inside you will find an optional Bard class for Labyrinth Lord and other Basic Edition Fantasy games. It includes descriptions of abilities like Legend Lore, Charm Person/Monsters, Read Languages, Use Magic User/Elf Scrolls as well as tables for Bard Ability and Level Progression. This product has been formatted so that it can printed out and placed in a folder or a rule book for easy access during game play.
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Download: $0.75 Paladins are a very rare type of fighter. These holy warriors dedicate all they have and all they are to living, supporting and defending all that is lawful and good. A paladin may serve one particular god, a pantheon of gods, or just the ideals of law and good. Many are part of a religious order of paladins that live and train in an almost monastic community. Other paladins are much more loosely affiliated, mentoring potential recruits individually and only gathering together when occasion calls for it...
Inside you will find an optional Paladin class for Labyrinth Lord(TM) and other Basic Edition Fantasy games. It includes descriptions of abilities like Detect Evil, Divine Bonus to Saving Throws, Protection from Evil, Divine Healing, Turn Undead and optional Cleric Spell Casting at high levels.
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Download: $3.50 A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by “Witch’s Hill,” when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which normally never leaves her side, is nowhere to be seen.
You and your companions volunteer to look into the matter. The powers-that-be in the village agree to let you and your party investigate the incident. Indeed, they almost seem relieved to do so...
This dungeon crawl is designed for 4-6 player characters of 1st level. It includes six pre-generated characters, a brand new monster and a classic monster converted to Labyrinth Lord.TM
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Download: FREE Here are some really handy reference tools put together by talented and dedicated Labyrinth Lord gamers. I am sure you will find them quite helpful in your gaming as well!  Download for Free |
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Download: $1.00 “Valtor is a god who enjoys the good things in life like hard work, a good meal and friends. It is only when threats emerge that he aggressively attacks. Valtor’s clerics share his love for life and are often found in communities of all sizes, training the young to fight and sharing in the most difficult work as well as every local celebration...”
In in this issue of Delving Deeper, you will find a description of the major god, Valtor the Mighty, his faith's essential teachings, the daily duties of his clergy, the five most common ceremonies of Valtor, six custom cleric spells for his clergy (including both Labyrinth Lord and OSRIC versions!) and one minor artifact of the faith. And of course, all with great “Old School Art” by Andy “Atom” Taylor!
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Download: FREE By the time they reach fourth level, most Halflings will want to be back in the comfort of their home, enjoying their loot and weaving ever-expanding tales of their exploits. However, a very rare few will make adventuring their life-long occupation often exceeding beyond the typical abilities of most, if not all Halfling leaders.
This short pdf has been created to allow gamers to play a Halfling character beyond fourth level in original edition rpgs.
Included is a rationale for the class, details and description of the class, some suggestions on Halfling Adventurer tactics along with Experience Level, Attack and Saving Throw charts.
Come and see how challenging and exciting running a Halfling Adventurer can be!
Furry feet await you.  Download for Free |
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Hardcover Print: $20.95 Prepare to be introduced to the old style of free form gaming! Swords & Wizardry: WhiteBox is inspired by the original 1974 fantasy role-playing game created by Gary Gygax and Dave Arneson. These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design.
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eBook: FREE Prepare to be introduced to the old style of free form gaming! Swords & Wizardry: WhiteBox is inspired by the original 1974 fantasy role-playing game created by Gary Gygax and Dave Arneson. These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design.
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Print: $12.95 Prepare to be introduced to the old style of free form gaming! Swords & Wizardry: WhiteBox is inspired by the original 1974 fantasy role-playing game created by Gary Gygax and Dave Arneson. These rules are flexible and open to interpretation - designed not to cover all conceivable situations, but to allow good Referees and Players the freedom to create and play games of their own design.
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