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Swords & Wizardry Core Rules (Softcover)

Swords & Wizardry Core Rules (Softcover)Swords & Wizardry Core Rules (Softcover) (book)

Print: $10.00

The third printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”

Knockspell Magazine #2 (perfect bound)

Knockspell Magazine #2 (perfect bound)Knockspell Magazine #2 (perfect bound) (book)

Print: $11.00

(not delivered in UK) The magazine of old school gaming! Issue #2 contains dungeon design advice from Allan Grohe and Philotomy Jurament, an adventure by Gabor Lux, and all kinds of other articles from jousting to monsters and all points in between! Artists include Jim Holloway, Liz Danforth, and others. Games covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones.

Swords & Wizardry Monster Book (softcover)

Swords & Wizardry Monster Book (softcover)Swords & Wizardry Monster Book (softcover) (book)

Print: $12.75

The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.

Eldritch Weirdness Compilation: Books Three to One

Eldritch Weirdness Compilation: Books Three to OneEldritch Weirdness Compilation: Books Three to One (book)

Print: $6.95

A compilation of the third through the first books of Eldritch Weirdness for Swords & Wizardry, 0e, and other old school fantasy roleplaying games. Embrace the strange, and Imagine the Hell out of it. New spells, methods, ideas, and tables for magic user characters. This is a good resource for PLAYERS as well as referees.

Swords & Wizardry Core Rules (pdf)

Swords & Wizardry Core Rules (pdf)Swords & Wizardry Core Rules (pdf) (e-book)

Download: FREE

The third printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”

Download SnW_corerules_dl[2].pdfDownload for Free
Knockspell Magazine #2 (saddle-stitch)

Knockspell Magazine #2 (saddle-stitch)Knockspell Magazine #2 (saddle-stitch) (book)

Print: $11.00

The magazine of old school gaming! Issue #2 contains dungeon design advice from Allan Grohe and Philotomy Jurament, an adventure by Gabor Lux, and all kinds of other articles from jousting to monsters and all points in between! Artists include Jim Holloway, Liz Danforth, and others. Games covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones. NOTE: the page count for the magazine is right up at the maximum for saddle-stitch. If you get nervous about staples only barely fitting, buy the perfect-bound edition, not this one!

Swords & Wizardry Core Rules (Hardcover)

Swords & Wizardry Core Rules (Hardcover)Swords & Wizardry Core Rules (Hardcover) (book)

Hardcover Print: $22.25

The third printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”

Knockspell Magazine #1 (Saddlestitch)

Knockspell Magazine #1 (Saddlestitch)Knockspell Magazine #1 (Saddlestitch) (book)

Print: $10.73

Knockspell Magazine #1 (Saddle-stitch): Magazine of the Swords & Wizardry 0e Project, old-style OGL gaming, and retro-clone fantasy gaming. 61pp. Traditional, stapled magazine.

Knockspell Magazine #1 (perfect bound)

Knockspell Magazine #1 (perfect bound)Knockspell Magazine #1 (perfect bound) (book)

Print: $10.73

Knockspell Magazine #1 (Perfect Bound): Magazine of the Swords & Wizardry 0e Project, old-style OGL gaming, and retro-clone fantasy gaming. 61pp.

Swords & Wizardry WhiteBox Version (Softcover)

Swords & Wizardry WhiteBox Version (Softcover)Swords & Wizardry WhiteBox Version (Softcover) (book)

Print: $8.50

Rules for the 1974 original fantasy roleplaying game, based on the original three books with no material from the supplements. 66 pages, perfect bound.

Tomb of the Iron God

Tomb of the Iron GodTomb of the Iron God (book)

Print: $7.61

Introductory adventure for Swords & Wizardry (Softcover, saddle-stitched, $6.50). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2.

Quick Primer for Old School Gaming

Quick Primer for Old School GamingQuick Primer for Old School Gaming (e-book)

Download: FREE

A quick introduction to playing Original D&D or Swords & Wizardry (the 0e retro-clone). This booklet is designed for the modern-style gamer who's planning on taking the old-style rules for a trial run -- because open-ended rules like 0e are USED very differently than rules are used in modern systems.

Download 3019374.pdfDownload for Free
Swords & Wizardry Monster Book (hardcover)

Swords & Wizardry Monster Book (hardcover)Swords & Wizardry Monster Book (hardcover) (book)

Hardcover Print: $25.00

The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.