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Flynn's Guide To Alien Creation

Flynn's Guide To Alien CreationFlynn's Guide To Alien Creation (book)

Print: $9.99

Download: $4.99

Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule books? If so, look no further! Flynn's Guide to Alien Creation offers Traveller Referees a complete system for alien species creation, starting with only a Universal World Profile and two six-sided dice. Referees are guided through the process of generating their own alien species for their Traveller campaign settings, complete with detailed examples. There's even advice on how to further define your alien culture, adding depth to the new alien races you can create using Flynn's Guide to Alien Creation. This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.

Covers for Flynn's Guide To Alien Creation

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These are the cover images for Flynn's Guide to Alien Creation, provided free for those that have purchased the PDF and would like to have covers for the files they print out.

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Fantasy Concepts Campaign Resource

Fantasy Concepts Campaign ResourceFantasy Concepts Campaign Resource (book)

Print: $16.50

Download: $7.99

Fantasy Concepts is a D20-based Open Gaming system that implements the latest in streamlined D20 game mechanics to bring a new level of versatility and creativity to your fantasy roleplaying experience. The Fantasy Concepts Campaign Resource offers: a streamlined skill system with a reduced skill list for ease of game play and character advancement; a new combat system aimed at a rapid resolution of conflicts without losing any of the fun; seven races and six character classes that utilize talent paths for character development; twenty-nine talent paths containing 128 talents to help customize your character; over 100 feats that offer flexibility and diversity in support of your character concept; an action point system that is fully integrated with the rest of Fantasy Concepts; simple conversion details that allow you to use the spells and monsters from your other D20-based Open Gaming systems; and much more. This illustrated 108-page PDF is bookmarked for ease of use.

OGL Alternatives: Alternate Advancement System

OGL Alternatives: Alternate Advancement SystemOGL Alternatives: Alternate Advancement System (e-book)

Download: $1.99

OGL Alternatives: Alternate Advancement System provides Gamemasters with an alternate method for calculating advancement that is both easy and fun to use. Designed with flexibility in mind, AAS gives the individual GM the means to reward only those aspects of the gaming session that he wishes to emphasize, and then only use those aspects to advance characters towards their next character level. This product also provides details on how to convert from a standard XP-based game to an AAS-based game, how to convert Session Points into Experience Points and vice versa, notes on individual awards versus group awards, notes on using the system without giving up the traditional XP Table, and even includes a lengthy example of the advancement system in use. This fully-bookmarked roleplaying product offers discerning Gamemasters a powerful tool for bringing the fun back to character advancement. Though geared towards D20-based gaming systems, AAS is easily applicable to any level-based roleplaying game system.

Modern Options: The Tome Of Talents

Modern Options: The Tome Of TalentsModern Options: The Tome Of Talents (e-book)

Download: $1.99

Modern Options: The Tome of Talents is a complete compendium of 23 new talent trees for use with your D20-based roleplaying games based on the Modern System Reference Document. This 15-page supplement contains 78 new talents and 10 new feats intended to expand the options in your modern and near-modern D20-based campaigns. It's ideal for GMs and Players alike!

Flynn's Guide to Magic in Traveller

Flynn's Guide to Magic in TravellerFlynn's Guide to Magic in Traveller (book)

Print: $11.99

Download: $5.99

Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD? If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is for you! Now you can introduce unlimited eldritch power to your Traveller campaign! Within this product, you'll find a complete skill-based magic system that can be used for either free-form spellcasting or formulaic rituals, as needed for your campaign. In addition, this supplement also contains rules for magic item creation, an extensive list of 150+ sample spells, new skills and a complete Mage career path. You'll find everything you need to add the power of magic to your Traveller campaign! This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.

One-Act Adventure: Vengeance By Proxy

One-Act Adventure: Vengeance By ProxyOne-Act Adventure: Vengeance By Proxy (book)

Print: $8.99

Download: $3.99

Looking for a good Traveller scenario for a convention or One Shot? Only have an hour or two before the game, and you've got nothing ready? The One-Act Adventures series offers an evening's worth of great science fiction gaming without the hassles of preparation time. Although written for Traveller, game masters that are more familiar with other sci-fi rules systems should be able to easily translate this adventure to their favorite system. In Vengeance By Proxy, the executive of a local mercantile corporation asks the party to seek out a crime lord and deliver a package for him, all while avoiding the notice of other interested parties. This scenario is designed for characters with a wide range of skills, although investigative, combat and stealth skills would be beneficial. Within, you will also find details on the sport of Gee-Ball, complete world data and a map for Cepheus Subsector, and more. This product requires the use of the Traveller main rules book, which is available from Mongoose Publishing.

Fantasy Concepts Campaign Resource

Fantasy Concepts Campaign ResourceFantasy Concepts Campaign Resource (book)

Hardcover Print: $24.99

Fantasy Concepts is a D20-based Open Gaming system that implements the latest in streamlined D20 game mechanics to bring a new level of versatility and creativity to your fantasy roleplaying experience. The Fantasy Concepts Campaign Resource offers: a streamlined skill system with a reduced skill list for ease of game play and character advancement; a new combat system aimed at a rapid resolution of conflicts without losing any of the fun; seven races and six character classes that utilize talent paths for character development; twenty-nine talent paths containing 128 talents to help customize your character; over 100 feats that offer flexibility and diversity in support of your character concept; an action point system that is fully integrated with the rest of Fantasy Concepts; simple conversion details that allow you to use the spells and monsters from your other D20-based Open Gaming systems; and much more.

Samardan Press

Samardan Press is Jason "Flynn" Kemp's personal publishing imprint. I am dedicated to the promotion of classic Science Fiction and Fantasy (particularly the Sword & Planet and Sword & Sorcery subgenres) in both literature and role-playing games.

All of Samardan Press's RPG work will be released under the Open Gaming License. Fantasy Concepts supports Fantasy Gaming. The Flynn's Guide series of Science Fiction gaming products uses the Traveller SRD rules, and thus requires the use of the Traveller(TM) Core Rulebook, available from Mongoose Publishing.

Fantasy Concepts

Fantasy Concepts incorporates a generic class structure and streamlined combat to create a whole and complete D20-based fantasy open gaming system useful for gaming in many different campaign settings.

Flynn's Guides

The Flynn's Guides product line supports the Traveller SRD, providing campaign material and rules to empower you as the Referee to create an entertaining and engaging Science Fiction gaming experience.

Future Products

Samardan Press intends to release the following products for the Traveller System Reference Documents:

  • Flynn's Guide to Azri Drakara: A rich and developed sector sourcebook introducing Samardan Press's new science fiction campaign setting. This Guide provides maps and world data for over 500 worlds in the Azri Drakara sector, as well as information on the races, governments and corporations your characters are likely to encounter. To aid the Referee, this Guide also contains adventure suggestions, sixteen adventure scenarios and a complete adventure to introduce players to this vibrant new setting.
  • Flynn's Guide to Robots: Rules for Robots! This Guide provides additional rules for the creation and maintenance of robots, as well as an extensive selection of robots for use in any science fiction campaign. Don't be surprised if there aren't a few adventure scenarios as well.
  • Flynn's Guide to Interstellar Adventure: More adventure awaits! This Guide provides more adventure support for the Azri Drakara campaign setting, with adventure scenarios, wildlife encounters, complete one shots and even an extended adventure. Although intended for use with the Azri Drakara campaign setting, these adventures can easily be used in any science fiction campaign!
  • Flynn's Guide to the Covenant of Discipline: A cultural/polity sourcebook for the Azri Drakara setting! This Guide explores the Covenant of Discipline, a militant theocracy known for their sweeping acceptance of psionics. Forged in the aftermath of the Psionic Rebellion, the Covenant is the last bastion of the rogue psions that once attempted to overthrow the Draconian Republic. Referees and players alike will enjoy the complete world maps and data for the member worlds of the Covenant of Discipline, as well as cultural information on the Holy Army of Discipline, the Disciplined Knights and the Followers of the Way. This Guide will contain a new character career path, eight patron scenarios and even a complete adventure to introduce players to these militant psions.
  • Flynn's Guide to the Methusan Concord: Our first alien sourcebook for the Azri Drakara setting! This Guide explores the Methusan Concord and the mysterious and long-lived Dominant Race that controls this region of space. After centuries of isolation, the Methusans have begun their expansion into interstellar space. Referees and players alike will enjoy the extensive details of this alien race, as well as complete world maps and data for the member worlds of the Methusan Concord. This Guide will contain several alien character career paths, eight patron scenarios and even a complete adventure to introduce players to this mysterious Dominant Race.
  • Flynn's Guide to the Baelorn: Our second alien sourcebook for the Azri Drakara setting! This Guide explores the culture of the militant Baelorn, a Lesser Race of the Federation of Alutar. Referees and players alike will appreciate the extensive details of this alien race, as well as complete world maps and data for the Federation of Alutar where they live. This Guide will contain several alien character career paths, eight patron scenarios and even a complete adventure to introduce players to this alien mercenary Lesser Race.
Name:
Jason Kemp

Location:
Austin, Texas 78750
United States

E-mail:
jason.flynn.kemp ~AT~ gmail.com

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