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Skirmisher Publishing LLC is a manufacturer of wargames, roleplaying games, historic reprints, and miniatures and publishes its written materials in both print and PDF formats. Its major product lines include the Cthulhu Live 3rd Edition horror live-action role-playing game and accessories; the Quactica tabletop wargaming rules and its associated white metal and paper miniatures; several OGL v.3.5. publications; the Nuisances line of OGL publications and their associated miniatures; the “Orcs of the Triple Death” line prepainted resin miniatures, along with OGL game statistics and descriptive text; the City Builder series of universal gaming resources; and a number of reprints of gaming classics by authors H.G. Wells and Robert Louis Stevenson, along with spin-off rules inspired by them. Authors who have contributed to various Skirmisher publications include Gary Gygax, James F. Dunnigan, Michael J. Varhola, and Robert “Mac” McLaughlin.


Skirmisher Update Winter 2009

Skirmisher Update Winter 2009Skirmisher Update Winter 2009 (e-book)

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Happy New Year! Skirmisher Publishing LLC hopes 2009 has been going well for you so far and is sending this update to tell you about our latest news, freebies, and special deals! Skirmisher Update is published by Skirmisher Publishing LLC and Skirmisher Online Gaming Magazine. Feel free to print it out or forward it to anyone you think might be interested in what it contains!

Download Skirmisher_Update_Winter_2009_Jan._12.pdfDownload for Free
Skirmisher Update: Fall 2008

Skirmisher Update: Fall 2008Skirmisher Update: Fall 2008 (e-book)

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Welcome to our quarterly newsletter! We hope you enjoy the information, free game content, and other material it contains. Skirmisher Update is published by Skirmisher Publishing LLC and Skirmisher Online Gaming Magazine. Feel free to print it out or forward it to anyone you think might be interested in what it contains!

INSIDE THIS ISSUE

* NEWS: Gen Con After-Action Report, Dragon*Con After-Action Report

* NEW RELEASES: Quactica (Print and PDF)

Murder at Miskatonic (Print and PDF)

Old Man of Damascus (Print and PDF)

Stevenson at Play (PDF)

City Builder Series (PDF)

* FREEBIES: Skirmisher Forum, New Nuisances Feat and Defect

* SKIRMISHER PRODUCT LIST

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City Builder Volume 1: Communities

City Builder Volume 1: CommunitiesCity Builder Volume 1: Communities (book)

Print: $11.14

Download: $3.99

City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

City Builder Volume 2: Craftsman Places

City Builder Volume 2: Craftsman PlacesCity Builder Volume 2: Craftsman Places (book)

Print: $8.05

Download: $1.99

City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Contents of this book include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Individual sections devoted to detailed descriptions of Armories, Arsenals, Blacksmithies, Clothiers, and Jewelers; and

* One or more Adventure Hooks tying in with each described sort of place.

City Builder Volume 3: Entertainment Places

City Builder Volume 3: Entertainment PlacesCity Builder Volume 3: Entertainment Places (book)

Print: $8.06

Download: $1.99

City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Contents of this book include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Individual sections devoted to descriptions of Carnivals, Menageries, Museums, Parks, and Theaters; and

* One or more Adventure Hooks tying in with each described sort of place.

City Builder Volume 4: Professional Places

City Builder Volume 4: Professional PlacesCity Builder Volume 4: Professional Places (book)

Print: $10.09

Download: $1.99

City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Contents of this book include:

* An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Guildhouses, Hospitals, Mages’ Lodges, and Training Halls;

* One or more Adventure Hooks tying in with each described sort of place; and

* An appendix on Guilds that describes such institutions and includes a series of tables for randomly generating their characteristics and specific regulations.

City Builder Volume 5: Tradesman Places

City Builder Volume 5: Tradesman PlacesCity Builder Volume 5: Tradesman Places (book)

Print: $8.06

Download: $1.99

City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Apothecaries, Breweries, Livery Stables, Mills, and Slave Pens; and

* One to three Adventure Hooks tying in with each described sort of place.

City Builder Volume 6: Mercantile Places

City Builder Volume 6: Mercantile PlacesCity Builder Volume 6: Mercantile Places (book)

Print: $8.06

Download: $1.99

City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and

* One to three Adventure Hooks tying in with each described sort of place.

City Builder Volume 7: Service Places

City Builder Volume 7: Service PlacesCity Builder Volume 7: Service Places (book)

Print: $10.10

Download: $2.99

City Builder Volume 7: Mercantile Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Barbershops, Bathhouses, Hostels, Inns, Kitchens, Restaurants, Rooming Houses, and Taverns;

* An appendix devoted to randomly determining the characteristics and numbers of inns and taverns in any particular community; and,

* Two more more Adventure Hooks tying in with each described sort of place.

City Builder Volume 8: Scholarly Places

City Builder Volume 8: Scholarly PlacesCity Builder Volume 8: Scholarly Places (book)

Print: $10.09

Download: $2.99

City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Academies, Alchemists’ Workshops, Fortune Tellers, Libraries, Scriptoriums, Scrollshops, and Wizards’ Towers;

* One to three Adventure Hooks tying in with each described sort of place.

City Builder Volume 9: Religious Places

City Builder Volume 9: Religious PlacesCity Builder Volume 9: Religious Places (book)

Print: $8.06

Download: $1.99

City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and Temples;

* Four sets of historic floorplans, one of a monastery and three of temples; and,

* One to three Adventure Hooks tying in with each described sort of place.

City Builder Volume 10: Governmental Places

City Builder Volume 10: Governmental PlacesCity Builder Volume 10: Governmental Places (book)

Print: $10.99

Download: $2.99

City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu.

City Builder Volume 10: Governmental Places examines venues associated with and controlled by the ruling powers of a community or state. Characters might decide to visit such places for any number of reasons, but might also find themselves summoned or unwillingly taken to some of them.

City Builder Volume 11: Underworld Places

City Builder Volume 11: Underworld PlacesCity Builder Volume 11: Underworld Places (book)

Print: $8.49

Download: $1.99

City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the series and how to use the material in this volume; * Sections devoted to Brothels, Gambling Dens, Pit-Fighting Rings, and Thieves’, Assassins’, and Beggars’ Guilds; and, * Two or more Adventure Hooks tying in with each described sort of place. This download includes low-resolution screen-friendly and high-resolution printer-friendly versions of its cover surfaces, low- and high-resolution versions of its interior pages, and a text-only version of its interior pages.

Cthulhu Live 3rd Edition

Cthulhu Live 3rd EditionCthulhu Live 3rd Edition (book)

Print: $15.99

Download: $9.99

The stars are right for a downloadable PDF version of Cthulhu Live 3rd Edition! This book is a completely revised, expanded, and updated version of the acclaimed live-action roleplaying game based on the horror tales of H.P. Lovecraft.

This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates more than 12 years of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained game include:

* All-new rules for skills, combat, Sanity, Magic, and Psychic powers.

* Extensive information on organizing events, stagecraft and special effects.

* Guidelines on role-playing Outsiders tainted by the touch of the Mythos.

* New and improved photographs, graphics, and other images, including works by renowned Cthulhu Mythos artist Richard Alan Poppe.

* And much more!

Cthulhu Live 3rd Edition: The Old Man of Damascus

Cthulhu Live 3rd Edition: The Old Man of DamascusCthulhu Live 3rd Edition: The Old Man of Damascus (book)

Print: $8.99

Download: $4.99

The Kingdom of Jerusalem in 1190 is in dire peril. Saladin’s army has retaken Jerusalem. The crusader army is in tatters. The once-mighty Christian kingdoms of Palestine are crumbling.

In the easternmost provinces of the Christian kingdoms, the fortress of Li Vaux Moise has been under siege for three months. The defenders have tried to hold out, but the fortress is clearly about to fall, and the commander of the Muslim army has requested a meeting to discuss terms of the garrison’s surrender.

But there are dark forces at work here far greater than any mortal army. Ancient evils from the wind-swept deserts stalk the stone walls, hungry for blood and power. Terrible, mind-shattering secrets from beyond the stars lie ripe to be exposed. Horrors beyond the comprehension of both Christian and Muslim threaten to devour them both – or force them into an unlikely alliance.

Cthulhu Live 3rd Edition: House of Pain

Cthulhu Live 3rd Edition: House of PainCthulhu Live 3rd Edition: House of Pain (book)

Print: $10.99

Download: $6.99

Welcome to the New World Order.

It’s the autumn of 1991, and the world isn’t what it used to be. Saddam Hussein’s army lies in smoldering ruins. The Soviet Union is suffering its death throes. Germany has been reunified. Africa is aflame with small bush wars. Across the world, the balance of power is shifting. Old powers are dying out and the playing field of the future will be a chaos of warlords and rogue states.

In this full-length adventure for Cthulhu Live 3rd Edition, the players are power-brokers who have been invited to a private summit to help form the geopolitical landscape of the next century. But while they plot their moves and hide their secrets, they may find that they themselves are pawns in a much larger, more ancient game.

Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic

Cthulhu Live’s Mysteries of the Mythos: Murder at MiskatonicCthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic (book)

Print: $6.98

Download: $2.99

Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic is a self-contained sleuthing game. It is based on the popular Cthulhu Live 3rd Edition live-action role-playing game but does not contain any complex rules or game mechanics and is instead based almost entirely on player interaction. It is very easy to run and will usually take about two hours to complete.

The Green Fairy: A Script for Cthulhu Live 3rd Edition - Color

The Green Fairy: A Script for Cthulhu Live 3rd Edition - ColorThe Green Fairy: A Script for Cthulhu Live 3rd Edition - Color (e-book)

Download: $6.99

Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of Montmartre. Many refuse to leave their homes by night. Others frequent establishments such as “The Green Fairy,” an absinthe bar and popular meeting place for artists, actors, whores, criminals, and the well-to-do seeking to taste the thrills and pleasures of Montmartre. This evening, the patrons of “The Green Fairy” will be joined by a visitor beyond their darkest nightmare. This scenario requires the Cthulhu Live 3rd Edition game rules.

The Green Fairy: A Script for Cthulhu Live 3rd Edition

The Green Fairy: A Script for Cthulhu Live 3rd EditionThe Green Fairy: A Script for Cthulhu Live 3rd Edition (book)

Print: $10.99

Download: $6.99

Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of Montmartre. Many refuse to leave their homes by night. Others frequent establishments such as “The Green Fairy,” an absinthe bar and popular meeting place for artists, actors, whores, criminals, and the well-to-do seeking to taste the thrills and pleasures of Montmartre. This evening, the patrons of “The Green Fairy” will be joined by a visitor beyond their darkest nightmare. This scenario requires the Cthulhu Live 3rd Edition game rules.

The Noble Wild

The Noble WildThe Noble Wild (book)

Print: $19.86

Download: $8.99

2008 ENnie Award Nominee!

This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting and unexpected foes to run against their players.

The Noble Wild: Character Sheets

The Noble Wild: Character SheetsThe Noble Wild: Character Sheets (e-book)

Download: FREE

This free bonus pack contains two different four-page character sheets for Skirmisher Publishing's The Noble Wild: one for classic d20, and one for use with d20 Modern.

There's never been a better chance to check out The Noble Wild -- now nominated for a 2008 ENnie award!

Download Noble_Wild_Character_Sheet_July_23.pdfDownload for Free
‘Noble Wild’ Bonus Deed: ‘Claws of the Sirocco’

‘Noble Wild’ Bonus Deed: ‘Claws of the Sirocco’‘Noble Wild’ Bonus Deed: ‘Claws of the Sirocco’ (e-book)

Download: FREE

This download includes “Claws of the Sirocco” a bonus Deed for Skirmisher Publishing’s The Noble Wild, an “Animal Player’s Handbook” for d20 system games -- which was nominated for a 2008 ENnie award in the "Best Monster or Adversary" category! Deeds are magical abilities acquired by animal characters through the performance of heroic actions.

Other free items available for The Noble Wild on this site include a Bonus Pack of d20 and d20 Modern character sheets.

Download Claws_of_the_Sirocco.pdfDownload for Free
Quactica: Battles for the Soul of Middle Aesopia

Quactica: Battles for the Soul of Middle AesopiaQuactica: Battles for the Soul of Middle Aesopia (e-book)

Download: $4.99

Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by Lortz and produced by Lance & Laser.

This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbling Warriors, and Gobbling Archers on the other; and full instructions for assembling them.

Cardstock Characters™: Quactica Sample Pack

Cardstock Characters™: Quactica Sample PackCardstock Characters™: Quactica Sample Pack (e-book)

Download: FREE

This free set of 30mm downloadable miniatures has been designed to support the Quactica miniatures rules published by Skirmisher Publishing LLC and let people start playing them immediately. They can also be used for other miniatures and role-playing games (e.g., using the “Anatidaen” d20 stats posted on the Skirmisher Forum).

This set includes nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbling Warriors, and Gobbling Archers on the other; and full instructions for assembling them.

Download Quactica_Sample_Miniatures_September_29.pdfDownload for Free
H.G. Wells’ Floor Games

H.G. Wells’ Floor GamesH.G. Wells’ Floor Games (e-book)

Download: $4.99

Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.

Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games."

H.G. Wells' Little Wars

H.G. Wells' Little WarsH.G. Wells' Little Wars (book)

Print: $11.99

Download: $4.99

Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.

Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include:

* Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors.

* A complete miniatures wargame system that can be played as-is or used as the basis for other miniatures rules.

* Foreword by Gary Gygax, whose development of Chainmail and Dungeons & Dragons were influenced by H.G. Wells in general and by Little Wars in particular.

H.G. Wells' Little Orc Wars

H.G. Wells' Little Orc WarsH.G. Wells' Little Orc Wars (book)

Print: $5.99

Download: $1.99

H.G. Wells’ Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author nearly a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of this game is that it can be played with virtually any miniatures, setting it apart from the vast majority of fantasy miniatures games, which demand that only their branded products be used in play.

This booklet contains a fast-play extract of an expanded rules set being published by Skirmisher Publishing LLC. Other highlights of the complete book include guidelines on building props and models; examples of play depicting some of the best wargaming models currently available, including those by the Miniature Building Authority, Armorcast, Fantascene, Dwarven Forge, and Flying Tricycle; and action-oriented images of miniatures in play.

Chevauchee: Rules for Battles with Medieval Miniatures

Chevauchee: Rules for Battles with Medieval MiniaturesChevauchee: Rules for Battles with Medieval Miniatures (e-book)

Download: $4.99

During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare. Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding play.

Stevenson At Play

Stevenson At PlayStevenson At Play (e-book)

Download: $4.99

Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s. Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael J. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself.

This book is part of a thematic series of works on miniatures wargaming published by Skirmisher that includes the H.G. Wells books Little Wars and Floor Games, the company’s spinoff Little Orc Wars rules, and the Quactica miniatures rules.

Warriors: A Comprehensive d20 Sourcebook for Fantasy Role-Playing Games

Warriors: A Comprehensive d20 Sourcebook for Fantasy Role-Playing GamesWarriors: A Comprehensive d20 Sourcebook for Fantasy Role-Playing Games (book)

Print: $19.61

Download: $9.99

Warriors is a comprehensive d20 sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters.

Features include:

* 16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff.

* More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars.

* Nine non-military subtypes, including bandits, barkeeps, thugs, and traders.

* And much more!

Nuisances: Director's Cut

Nuisances: Director's CutNuisances: Director's Cut (book)

Print: $23.61

Download: $12.99

Nuisances is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the post-modern, 21st century worldview. This funny and irreverent book has quickly became Skirmisher Publishing's most popular title – and now it’s even better!

Nuisances: Director’s Cut, like its predecessor, is a parody of fantasy roleplaying games, a tribute to them, and a guide for an alternate (and more fun) style of play. This bigger, longer, and uncut version of the original Nuisances has been re-edited, expanded from 96 to 130 pages, and includes more of what you loved in the first edition.

Edgar Rice Burroughs’ Mars: Shadows of a Dying World

Edgar Rice Burroughs’ Mars: Shadows of a Dying WorldEdgar Rice Burroughs’ Mars: Shadows of a Dying World (book)

Print: $20.99

Download: $11.99

Shadows of a Dying World presents the unique wonders and dangers posed by the weirdly sentient denizens of Burroughs’ Mars. Creatures covered in Shadows of a Dying World include the Apt, Banth, Calot, Corphal, Great White Ape, Green Martian, Kaldane, Rykor, Plant Man, Silian, Sith, Thoat, Ulsio, and Zitidar.

This book also comes with Combined Creature Creation, a 52-page bonus document compiled and used during the creation of this book and provided as a useful tool for game masters.

A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond

A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and BeyondA Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (book)

Print: $6.98

Download: $2.99

A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present.

Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history of Gnolls; an appendix containing the 1912 Lord Dunsany short story that first introduces the creatures in question; and illustrations by artists Jon Kaufman and Sidney Sime.

A Brief History of Gnolls is the first in a series of similar books that will be devoted to other sorts of fantasy creatures with origins in folklore and literature, such as Orcs, Ogres, Goblins, and Trolls.

USSMC FM 7-22: Space Boarding Operations

USSMC FM 7-22: Space Boarding OperationsUSSMC FM 7-22: Space Boarding Operations (book)

Print: $10.96

Download: $4.99

In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower.

USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding hostile spacecraft in 2089. Its author, Lt. Col. Oliver Cass, is an active-duty U.S. Army officer experienced in both real-world operations and manual writing.

Experts v.3.5

Experts v.3.5Experts v.3.5 (book)

Print: $23.84

Download: $12.99

Experts v.3.5 is a thoroughly updated, expanded, and revised version of Experts, Skirmisher Publishing’s original tome dedicated to bringing new depth and playability to the Expert, the NPC class only briefly described in the DMG.

In the process of updating this edition to 3.5 standards, we have added and updated the book’s many exciting features:

• More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker.

• More than 100 new skills, including dozens of new Crafts and Professions and detailed rules for creation of everything from weapons and armor to buildings and ships.

• More than two dozen ready-to-use NPC Experts that can be used as-is or easily modified to suit any campaign or adventure.

PowerLunch

PowerLunchPowerLunch (e-book)

Download: FREE

You come home from a business dinner, trade show, or conference, and your wallet is stuffed with business cards of folks you’ll likely never meet again. So what to do with all those cards? Don’t throw them away! Make them fight to the death!

PowerLunch is a FREE stand-alone Collectible Trading Business Card Game (CTBCG) for two players. Using only these simple rules and a deck of random business cards, you and your opponent can wage war over what really matters: which of you will pay for lunch!

Download SKPE0702-powerlunch.pdfDownload for Free
Arcanum Imperii: A Script for Cthulhu Live 3rd Edition

Arcanum Imperii: A Script for Cthulhu Live 3rd EditionArcanum Imperii: A Script for Cthulhu Live 3rd Edition (book)

Print: $11.25

Download: $5.99

TOGA! TOGA! TOGA! But life in ancient Rome isn’t just one big party. The Second Triumvirate has been shattered and Rome is embroiled in civil war once again. Octavian has declared Marc Antony and his Egyptian queen, Cleopatra, enemies of Rome and the legions march south toward Alexandria. The situation seems dire for Marc Antony following destruction of his fleet at the Battle of Actium, but in the dusty hills of Macedonia a dark secret of the empire is waiting to be unveiled. Governor Publius Artorius Stabo thought he was comfortably distant from the war. He was happy taking bribes and tribute from the local Macedonian nobles, indulging himself with slave girls, and avoiding his shrew of a wife. Then, a ragged band of survivors from Actium washed up on his shores, a group of Marc Antony’s legionnaires and a collection of Egyptian priests and priestesses who claim they are carrying a secret weapon to crush the forces of Octavian.

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm) (book)

Print: $17.99

Download: $6.99

Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had.

Skirmisher Update Spring 2009

Skirmisher Update Spring 2009Skirmisher Update Spring 2009 (e-book)

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Skirmisher Publishing LLC has produced this update to tell you about our latest news, freebies, and special deals! Feel free to print it out or forward it to anyone you think might be interested in what it contains.

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar) (book)

Print: $17.49

Download: $6.99

Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had.

Wizards: Additional Rules for H.G. Wells’ Little Orc Wars

Wizards: Additional Rules for H.G. Wells’ Little Orc WarsWizards: Additional Rules for H.G. Wells’ Little Orc Wars (e-book)

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This publication contains rules for Wizards, one of the kinds of special troops that, depending on the inclinations of the players and the miniatures and models they have at their disposal, might be found in the armies of Little Orc Wars. These powerful spellcasters can manipulate the powers of Earth, Wind, Fire, and Water and use them to their advantage on the battlefield. H.G. Wells’ Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author nearly a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of this game is that it can be played with virtually any miniatures, setting it apart from the vast majority of fantasy miniatures games, which demand that only their branded products be used in play.

Download Wizards_Freebie_02-25-2009.pdfDownload for Free
Creatures of the Wastelands: A Menagerie of Mutants and Mutations

Creatures of the Wastelands: A Menagerie of Mutants and MutationsCreatures of the Wastelands: A Menagerie of Mutants and Mutations (book)

Print: $17.49

Download: $7.99

Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands is what you are looking for! Fully compatible with Mutant Future — as well as Labyrinth Lord and other games that use the familiar “1st Edition” rules introduced in the 1980s — this collection includes: * More than 200 new creatures, including the terrible Great Mother, several mutant dinosaurs, the warlike Lumbricid, the insideous Silver Sheet, and the mysterious Smart Stones.

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf) (book)

Print: $19.09

Download: $6.99

Are your game’s Aboleth Mages under-average? Are the Greater Barghest’s skill points grimly befuddling? Do you find Retriever Demons to be ridiculously dominant against your PCs? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had.

Giants: Additional Rules for H.G. Wells’ Little Orc Wars

Giants: Additional Rules for H.G. Wells’ Little Orc WarsGiants: Additional Rules for H.G. Wells’ Little Orc Wars (e-book)

Download: FREE

This publication contains rules for giants, one of the kinds of special troops that, depending on the inclinations of the players and the miniatures and models they have at their disposal, might be found in the armies of Little Orc Wars.

H.G. Wells’ Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author nearly a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of this game is that it can be played with virtually any miniatures, setting it apart from the vast majority of fantasy miniatures games, which demand that only their branded products be used in play.

Download Giants_Freebie_01-30-2009.pdfDownload for Free
Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill v.3.5’

Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill v.3.5’Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill v.3.5’ (e-book)

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The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the new Skirmisher Publishing LLC book Tests of Skill v.3.5. This publication has been created both for use by owners of that publication and by people who might enjoy introducing some of the often-dark spells available to Crocutaea into their own campaigns. It contains 13 new spells, all of which originally appeared in Skirmisher’s OGL book Warriors but which have been updated and revised here.

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Tests of Skill v.3.5: An OGL Adventure and Sourcebook for Fantasy Role-Playing Games Set in the Silurian Heights

Tests of Skill v.3.5: An OGL Adventure and Sourcebook for Fantasy Role-Playing Games Set in the Silurian HeightsTests of Skill v.3.5: An OGL Adventure and Sourcebook for Fantasy Role-Playing Games Set in the Silurian Heights (book)

Print: $22.08

Download: $12.99

Tests of Skill v.3.5 is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5. This edition has been expanded by 24 pages, had its character and monster stats corrected and revised, and had added to it one new encounter, one new scenario, one new scenario outline, a section on Defects and how to use them in the game, and numerous other elements. It is intended to be enjoyed both by people familiar with the previous version and those completely new to it.

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s HandbookUpdated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook (e-book)

Download: $1.99

This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC’s ENnie-nominated The Noble Wild. This book, an “Animal Player’s Handbook,” presents a detailed system for incorporating viable animal characters into a either traditional or animal-oriented OGL campaign. Some of the material in this publication was developed as addenda to The Noble Wild and some of it appears in the current edition of that book. Collectively, however, this material has applications that can be applied outside of the system presented in The Noble Wild. And so, we have created Updated Animal Familiars as a means both of making this material available to people who are not familiar with The Noble Wild and of introducing some of the concepts in that publication to them.

Skirmish!

Skirmish!Skirmish! (e-book)

Download: $3.99

SKIRMISH! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.

Sight Unseen: A Script for Cthulhu Live 3rd Edition

Sight Unseen: A Script for Cthulhu Live 3rd EditionSight Unseen: A Script for Cthulhu Live 3rd Edition (book)

Print: $10.00

Download: $4.99

Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror. Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they find themselves blinded by a madman and forced to confront the unearthly terror he has unleashed upon the world.

Noble Animal Spell Lists: A Supplement for The Noble Wild OGL Animal Player’s Handbook

Noble Animal Spell Lists: A Supplement for The Noble Wild OGL Animal Player’s HandbookNoble Animal Spell Lists: A Supplement for The Noble Wild OGL Animal Player’s Handbook (e-book)

Download: FREE

This download includes complete replacement spell lists for the various character classes customized for use with The Noble Wild OGL “Animal Player’s Handbook,” which was nominated for a 2008 ENnie award in the “Best Monster or Adversary” category. In addition to old spells that function as normal, the lists in this supplement also include both existing spells that have been added to a particular spellcaster list or had their levels adjusted for noble animal characters, and the new spells that are fully described in The Noble Wild Chapter 6: Magic and Spells. Other free items available for The Noble Wild on this site include a Bonus Pack of OGL and OGL Modern character sheets and the bonus deed “Claws of the Sirocco.”

Download Noble_Wild_Spell_Lists_Nov._17.pdfDownload for Free