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Print: $19.95 The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How is our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies?
In the last five years, the urban computing field has featured an impressive emphasis on the so-called “real-time, database-enabled city” with its synchronized Internet of Things. In this pamphlet, Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city.” Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspective.
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Print: $15.00 Download: FREE The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies?
A new generation of architecture that responds to building occupants and environmental factors has embraced distributed technical systems as a means and end for developing more mutually enriching relationships between people, the space they inhabit, and the environment. This pamphlet discusses key qualities of "responsive" architecture as a performing instrument that is both mutable and contestable.
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Print: $24.50 The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies?
Situated Technologies Pamphlets 3: Situated Advocacy considers how situated technologies have been—or might be—mobilized toward changing and/or influencing social or political policies, practices, and beliefs. What new forms of advocacy are enabled by contemporary location-based or context-aware media and information systems? Includes the essays:
•Community Wireless Networks as Situated Advocacy, by Laura Forlano and Dharma Dailey
•Suspicious Images, Latent Interfaces, by Benjamin Bratton and Natalie Jeremijenko
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Print: $19.95 The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies?
The second volume in the series asks the question: what lessons can architecture learn from software development, and more specifically, from the Free, Libre, and Open Source Software (FLOSS) movement? Written in the form of a quasi-license, Urban Versioning System 1.0 posits seven constraints that, if followed, will contribute to an open source urbanism that radically challenges the conventional ways in which cities are constructed.
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Print: $15.00 The Situated Technologies Pamphlet series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism: How is our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies? How will the ability to design increasingly responsive environments alter the way architects conceive of space? What do architects need to know about urban computing and what do technologists need to know about cities? Situated Technologies Pamphlets will be published in nine issues and will be edited by a rotating list of leading researchers and practitioners from architecture, art, philosophy of technology, comparative media study, performance studies, and engineering.
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