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Apoc 2500 is something a little different in the realm of the Futureistic RPG. While mixing high technology with magic is not new, Apocalypse 2500 rewrites the legends and theories of magic to bring to life a unique never before realized gaming world. A very unique approach to the ancient creatures of myth and legend has been cleverly woven into a tale of a future world. This new wold is one where the ancient super continent of Pangaea has reformed and mystical creatures once more roam the earth in the 26th century.

The game realizes a unique game universe where all things are possible from land based adventures into unknown catacombs to space and time travel. The newly conceived RPG Percentile System TM. is a new approach to tabletop role play rules. The system is structured to allow a wide range of game play, character development, and new devices and magic to be constantly introduced without the need for major rule change every couple of years.

John Arnold......creator of Apocalypse 2500 Copyright 2007 - 2009
Main Rule Book and GM's Campaign Guide NOW AVAILABLE!
Others are in editing and will be available soon!

Updated April 20 2009
APOCalypse 2500    Main Rule Book

APOCalypse 2500 Main Rule BookAPOCalypse 2500 Main Rule Book (book)

Print: $21.96

Apocalypse 2500 is unique in the realm of high-tech magic fusion RPG's as it rewrites legends, magic, and future technology bringing to life a totally new gaming world. This new wold has seen the reformation of the ancient super continent Pangaea where mystical creatures roam the earth in the 26th century. In the Apocalypse 2500 game universe all things are possible from land and sea adventures to space and time travel. The newly conceived RPG Percentile System is structured to allow a wide range of game play, character development, and new devices and magic to be constantly introduced without major rule change every couple of years.-- The main rule book is 250+ pages containing all the games rules character creation info and a large array of weapons, vehicles, technology, and magic. This volume is the main core rule book that also describes the APOCalypse 2500 universe in detail allowing GM's to fully grasp this new world.

APOCalypse 2500 GM's Campaign Guide

APOCalypse 2500 GM's Campaign GuideAPOCalypse 2500 GM's Campaign Guide (book)

Print: $21.16

Creating your own adventure scenario? Or maybe you just need a side quest or an additional roadside hazard to challenge your players. The GM’s Campaign Guide is an essential tool and reference book for the world of APOCalypse 2500. Within its pages is contained all the necessary materials game masters will need to run a successful adventure. You can use the readymade towns and cities or you can mix and match the different buildings and locations to create your own cities. You can choose from lists of NPC's and monsters or all new vehicles and weapons to add to your adventure. Whether you need a whole town or just a single structure you will find what you need readymade for game play. From maps to labyrinths to a complete bestiary you will find it in this volume. This is the first and primary resource for generating encounters, creating locations, and understanding the beasts that inhabit the chaotic and fascinating world of APOCalypse 2500.

APOCalypse 2500 Character & Vehicle Record Sheets

APOCalypse 2500 Character & Vehicle Record SheetsAPOCalypse 2500 Character & Vehicle Record Sheets (book)

Print: $13.10

Easy to use character record sheets complete with formulas for calculating character abilities based on attribute die rolls. Also contains vehicle record sheets to aid recording the condition, capabilities, and battle damage of vehicles used in APOCalypse 2500 tm. Fully RPG % System Computable Easier and cheaper than printing your own!

Coming Soon!

Want to Beta Test our New E-Book?

The new Extra Large map of the wold of APOCalypse  2500 tm. Neo-Pangaea in two sizes 11 X 17 and 24 X 23 APOCalypse 2500 Neo-Pangaea Map
Large Size map of Neo-Pangaea available in 11" X 17" or 24.3" x 23.0" APOCalypse 2500 tm.